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Star Citizen Wiki

From the Star Citizen Wiki, the fidelity™ encyclopedia
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Star Citizen Wiki

The bespoke Star Citizen and Squadron 42 wiki that punches above its weight class since 2016.
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Articles
9,108
Edits
255,901
June 17
Real-life events
2014
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Latest major update
Feature Description
Updated Character Creator
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Implementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.
Distribution Centers
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Creating new traversable areas offering gameplay opportunities in corporate industrial environments. This initial release includes the surface levels of the facilities, with underground areas coming in a later update.
Fauna - Kopion + Marok + Animal Hunting
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Populating the persistent universe with the Kopion and the Marok. Includes new missions to locate, kill, and retrieve creature parts
FPS Loot Screen
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Introducing a new screen for looting critical items quickly, allowing for more reliable inventory management in tense situations.
Item Banks
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Adding Item Bank kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations.
Arena Commander Updates - New Map + New Modes + Custom Lobbies
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New Miner's Lament map and three experimental game modes, including Engineering Experimental and Grav Royale
Personal and Instanced Hangars
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Creating new tech that creates an instance of the player's hangar to allow for uninterrupted management of cargo, inventory, and vehicles. Personal hangars are found at the player's home location and allow for customization and organization of the hangar interior.
mobiGlas Rework
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Reworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps. This update includes reworked Home, Maps, Contract Manager, and Journal apps.
Map Rework + FPS Map System
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Implementing a minimap for the HUD as well as interior maps for FPS gameplay. Additionally, complete UI + UX Starmap rework
Freight Elevators and New Missions - Cargo Hauling
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Making use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation. Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars
Visor & Lens HUD Rework - Dynamic Crosshair
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Converting the Visor and Lens systems to Building Blocks for improved performance and flexibility.
Player Interaction Experience
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Implementing the updated Player Interaction Experience; a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems.
EVA T2
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Improved EVA controls and animations for smoother traversal in Zero-G. Introduces limited EVA fuel and encourages the use of zero-G push/pull and the Multi-Tool's tractor beam.
Reputation - Hostility
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Updating the reputation system so that players can affect their long-term reputation with in-game organizations via means outside of missions, such as reduction of reputation for killing a member of that faction.
Vehicle Modularity
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Implementing the ability to swap modular sections of certain vehicles to change their function. This initial release contains the torpedo and cargo room modules for the Aegis Retaliator, with additional modules and vehicles to be added in the future.
Master Modes
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Implementing new modes to vehicles to manage their speed, components, and role-specific functions. This release introduces the NAV and SCM modes, as well as a complete re-tuning of all ships.
Replication Layer Update
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Over the course of the 3.21 patch cycle, the Replication Layer will be moved off of the game servers and set up as its own standalone service. In the short term, this allows for greater server recovery in the event of a crash. This is also a critical next step toward Server Meshing.
Image Upscaling
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Implementing support for GPU upscaling, including DLSS, FSR, and an in-house TSR solution.
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