Development timeline

From the Star Citizen Wiki, the fidelity™ encyclopedia
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The development of Star Citizen is ongoing; beginning with the start of crowdfunding and continuing today.

The following sections show the features and mechanics added to Star Citizen in each year and month, as well as the major tasks undertaken by the different studios.

Early thoughts

In 2011 Chris Roberts wanted to do another game, possibly under the Wing Commander brand which he had created, and to push the boundaries in terms of narrative and cinematic storytelling again. He was looking at games that had been done and in his eyes they were falling short not because of the technology but because of how they were done.[1][2][3]

He was scoping out game development trends and thinking about doing a big console game, with funding from a publisher.[3][2]

However he felt that wasn’t so interesting and he wanted to control his own destiny, not work for a major publisher. He eventually focused on the PC, where technology is moving far ahead of consoles and where the game would be free of considerations towards console generations.[3][2]

He felt that technology had caught up with his vision and the resources were now available. He also felt it was good timing and that there was a lack of large scale space sim titles in the past decade at the time.[4]

As Chief Creative Officer of Bl!nk Media International, he was planning a Wing Commander video game by Wing Commander Productions, which had already been used for the Wing Commander movie, but got certified in Michigan in 2011.[5][6] This video game project would be starring past actors from Wing Commander.[7] Wing Commander Productions got dissolved in 2012.[5] In 2012 Mariano Diaz shared concept art likely linked to this project.[8]

Concept art shared in 2011 by Rob McKinnon and later rebranded for Star Citizen also points to an initially Wing Commander themed game.[9][10][11]

Pre-Production

Starting towards the end of 2011, Chris Roberts spent over a year building the game's backstory, experimenting with game engines and creating a prototype in CryEngine that could be presented at campaign launch. Using their own funds, CIG engaged a small group of writers, designers, and engineers to assist in this process.[12][13][14]

Sean Tracy, who had previously convinced Chris Roberts to go with CryEngine, along with Paul Reindell and others, were among the first people working on Star Citizen.[15] Crytek had Wing Commander fans who were helping to create the prototype even after hours.[15]

A teaser trailer for Chris Roberts untitled project was released in 2012.[16]

Production

2012

October Start of Kickstarter campaign
November End of Kickstarter campaign

2013

August
September
October
December

2014

2014 is marked by the release of Arena Commander and other mechanics

January
February
May
June
July
September
October
November
December

2015

January
February
March
April
May
June
July
August
September
October
November
December

2016

January
February
March
April
May
June
August
October
November
December

2017

February
March
April
May
June
July
August
September
October
November
December

2018

February
March
April
May
June
July
August
October
November
December

2019

January
February
March
April
May
June
July
August
September
October
November
December

2020

January
February
April
May
August
October
November
December

2021

January
February
April
May
June
August
October
November
December

2022

January
February
April
May
July
October
November
December

2023

January
March
April
May
June
September
October
November
December

2024

January
February
March

References

  1. Back On The Flight Deck: An Interview With Wing Commander’s Chris Roberts, g4tv, August 12, 2011, archived
  2. 2.0 2.1 2.2 Star Citizen: "We'll compete with any AAA game out there", gamesindustry.biz, Dec. 13, 2012
  3. 3.0 3.1 3.2 Wing Commander creator Chris Roberts returns to gaming with Star Citizen online game universe, VentureBeat, October 10, 2012
  4. Chris Roberts talks Star Citizen funding on TV – He’s also “no George Clooney”, pcinvasion.com, November 6, 2014
  5. 5.0 5.1 Wing Commander Productions, Inc, Summary, Michigan Corporations Online Filing System, Department of Licensing and Regulatory Affairs, ID Number: 800739221
  6. Semi-Annual Project Report, Michigan Film Office, July 15 2011
  7. Breaking News: Is a New Wing Commander Already In the Works?, Wing Commander Combat Information Center, September 8, 2011
  8. Mariano A. Diaz Concept Art, marianoadiaz.blogspot.com, 2012
  9. UEE armor illustration, Death of a Spaceman comm-link, February 5th 2013
  10. Suit up!, Rob McKinnon Concept Art, July 25, 2011
  11. Confederation marine concept art by Rob McKinnon, krop.com, Rob McKinnon
  12. "Basically I’ve been working with a small team over the course of the past year to get the early prototyping and production done. The team has varied in scale from just me, essentially, to about 10 people. That’s just the actual work though.", Exclusive Interview: Star Citizen's Chris Roberts, themittani.com, 2012-10-19, archived
  13. "When I was first prototyping Star Citizen back in 2011 I did a lot of research on various LOD processes", Cloud Imperium games chooses Simplygon, simplygon.com, 28th April 2014, archived
  14. How indie film financing could shape the future of games, Ortwin Freyermuth, gamesindustry.biz, June 23, 2014
  15. 15.0 15.1 Star Citizen CitizenCon 2014 Complete Show, Star Citizen, YouTube, 14 Oct 2014
  16. Creator of Wing Commander, Chris Roberts Untitled Project Teaser Trailer, Gamespot, YouTube, 2 Oct 2012
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