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[[File:Corentin Chevanne.jpg|thumb|Corentin Chevanne]]'''Corentin Chevanne''' was an Art Director at [[Development team#Behaviour Interactive|Behaviour Interactive]] who worked on [[Star Citizen]].<ref>[https://youtu.be/5ifJ_ovpA_A?feature=shared Star Citizen CitizenCon 2014: BHVR Studio Update], Star Citizen, YouTube, 15 Oct 2014</ref><ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/15187-Monthly-Studio-Report-January-2016|text=Mark Skelton has been going back and forth with BHVR over the art direction of this environment, and Corentin Chevanne, Art Director at BHVR, and his crew have been doing an excellent job nailing that aesthetic.|accessdate=2016-02-05}}</ref>
==Work on Star Citizen==
Corentin Chevanne worked on the environments.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/engineering/12981-New-Concept-Art-amp-Fan-Spotlight|text=The Tyrol art is by Corentin Chevanne, whose work on Stanton you saw yesterday.|accessdate=2013-05-02}}</ref><ref>[https://web.archive.org/web/20200118195618/http://www.corentinchevanne.com/ Star Citizen (Cloud Imperium - PC)], corentinchevanne.com, archived</ref>
==Other Works==
He worked at Polymorph for 4 years making short 3D animation movies for companies, tourism websites and amusement parks. He used a work-holiday visa in 2009 to work abroad in Montréal but stayed at Behaviour Interactive on his return, and started to work more on concepts and less on the technical aspects.<ref name=":0">[https://web.archive.org/web/20151006232114/https://www.letudiant.fr/metiers/jeux-video-animation-comment-ils-ont-fait-de-leur-passion-leur-metier/metiers-des-jeux-video-corentin-illustrateur-chez-behaviour-interactive.html Métiers des jeux vidéo : Corentin, illustrateur chez Behaviour Interactive], letudiant.fr, 11.06.2013, archived</ref>
==Early life==
He studied at animation at Sup'Infograph and graduated in 2003.<ref name=":0" />
==References==
<references />
[[Category:Developers]]
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