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Module:Item/WeaponPersonal/i18n.json

From the Star Citizen Wiki, the fidelity™ encyclopedia
license"CC0-1.0"
description
en"Translation table for the Module:Item/WeaponPersonal"
schema
fields
name"id"
type"string"
name"message"
type"localized"
data
"SMW_Type"
de"Typ"
en"Type"
"SMW_Damage"
de"Schaden"
en"Damage"
"SMW_DamageType"
de"Schaden Typ"
en"Damage type"
"SMW_DamagePhysical"
de"Physischer Schaden"
en"Physical damage"
"SMW_DamageEnergy"
de"Energieschaden"
en"Energy damage"
"SMW_DamageDistortion"
de"Distortion damage"
en"Distortion damage"
"SMW_DamageThermal"
de"Thermal damage"
en"Thermal damage"
"SMW_DamageBiochemical"
de"Biochemical damage"
en"Biochemical damage"
"SMW_DamageStun"
de"Stun damage"
en"Stun damage"
"SMW_AmmoSpeed"
de"Muzzle velocity"
en"Muzzle velocity"
"SMW_EffectiveRange"
de"Effective range"
en"Effective range"
"SMW_MaximumRange"
de"Maximalreichweite"
en"Maximum range"
"SMW_Ammo"
de"Munition"
en"Ammo"
"SMW_FiringMode"
de"Feuermodus"
en"Firing mode"
"SMW_FiringRate"
de"Schussrate"
en"Firing rate"
"SMW_AmmoPerShot"
de"Munition pro Schuss"
en"Ammo per shot"
"SMW_ProjectilePerShot"
de"Projektile pro Schuss"
en"Projectile per shot"
"LBL_Damage"
de"Schaden"
en"Alpha damage"
"LBL_AmmoSpeed"
de"Muzzle velocity"
en"Muzzle velocity"
"LBL_EffectiveRange"
de"Effective range"
en"Effective range"
"LBL_MaximumRange"
de"Maximalreichweite"
en"Max range"
"LBL_Ammo"
de"Munition"
en"Ammo"
"LBL_Damages"
de"Schaden"
en"Damage"
"damagetype_impact"
de"Impact"
en"Impact"
"damagetype_detonation"
de"Detonation"
en"Detonation"
"LBL_DamagePhysical"
de"💪"
en"💪"
"LBL_DamageEnergy"
de"⚡"
en"⚡"
"LBL_DamageDistortion"
de"〰️"
en"〰️"
"LBL_DamageThermal"
de"🔥"
en"🔥"
"LBL_DamageBiochemical"
de"☣️"
en"☣️"
"LBL_DamageStun"
de"💫"
en"💫"
"LBL_Modes"
de"Modi"
en"Modes"
"firingmode_burst"
de"Burst"
en"Burst"
"firingmode_charged"
de"Geladen"
en"Charged"
"firingmode_rapid"
de"Schnell"
en"Rapid"
"firingmode_single"
de"Einzeln"
en"Single"
"LBL_FiringRate"
de"Schussrate"
en"Firing rate"
"LBL_AmmoPerShot"
de"Munition pro Schuss"
en"Ammo use"
"LBL_ProjectilePerShot"
de"Projektil"
en"Projectile"
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