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{{delete|Last meaningful edit is in 2018}}{{outdated}}The '''Production Schedules''' were [[CIG|CIG's]] weekly internal schedule on the development of [[Star Citizen]] that are released to the public.<ref name="ReferenceA">{{Cite RSI|url=comm-link/transmission/15603-Letter-From-The-Chairman|text=Letter from the Chairman: 2016-11-19}}</ref> After the release of [[Star Citizen Alpha 3.0.0]], CIG moved to quarterly releases by restructuring development teams from traditional Waterfall to Agile, production schedules were discontinued and replaced by the weekly [[roadmap]]s, with game builds scheduled to be released quarterly, and features to be moved between builds if necessary.<ref>[https://youtu.be/qOjXfNnhxf0 Star Citizen: Building a Schedule for a Universe]</ref><ref name="ReferenceB">{{Cite RSI|url=schedule-report|text=Production Schedule report}}</ref><ref>{{Cite RSI|url=roadmap|text=RSI roadmap}}</ref>

== The reason ==
{{quote|Whether or not to share this kind of information has been a long running debate among the team here at Cloud Imperium Games. Target dates are not release dates, and everything you see will shift at some point, sometimes slightly and sometimes wildly. The danger in doing this has always been that casual observers will not understand this, that there will be an outcry about delays every time we update the page.

We've taken stock, thought through everything and decided that, while that is a risk, above all we trust the community that has given us so much support. The community that has let us focus our passions on this incredible project. You have allowed us to take this journey, you have tracked and followed so much of how game development works… and now we think it is right to further part the curtain and share with you our production process.| [[Chris Roberts]], Director of [[Star Citizen]] and [[Squadron 42]]<ref name="ReferenceA">{{Cite RSI|url=comm-link/transmission/15603-Letter-From-The-Chairman|text=Letter from the Chairman: 2016-11-19}}</ref>}}

== Caveats ==
Please read the following before proceeding to the report (quoted from the [[Roberts Space Industries (website)|RSI website]]):<ref name="ReferenceB"/>

1. Quality will always be our number one goal. We set out on this journey by looking at the gaming landscape and asking: can we do better? We continue to ask that question about everything we do. As a result, we will ALWAYS extend timelines or re-do features and content if we do not feel they are up to our standards. The freedom to fight for a new level of quality in game development is what crowd funding has allowed us, and we will continue to fight to make sure Star Citizen is the best possible game it can be.

2. The estimates we provide are just that: estimates. They are based on our knowledge and experience, but there are many aspects of game development that are impossible to predict because they literally cover uncharted territory. You will see the same estimates we use in our internal planning, but it is important to understand that in many cases (especially with groundbreaking engineering tasks) these estimates are often subject to change due to unforeseen complexity in implementing features.

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