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[[File:Ross Tregenza.jpg|thumb|Ross Tregenza (on the right)]]'''Ross Tregenza''' was Senior Sound Designer and Composer for [[Star Citizen|''Star Citizen'']].<ref>{{Cite Jump Point|title=Homestead|volume=04|month=11|startpage=3|endpage=29|accessdate=2016-11-19}}</ref><ref name=":4" />

== Work for CIG ==
He worked for CIG between August 2015 and June 2017.<ref name=":4">[https://www.linkedin.com/in/tregenza/?originalSubdomain=uk Ross Tregenza], linkedin</ref><ref>"[https://www.instagram.com/tregenza_music/p/CAkoBSZglkg/ A rather lovely week working with @hamillhimself a couple years back on the game @starcitizengame]", @tregenza_music, instagram, May 24 2020</ref><ref name=":0">[https://www.rosstregenza.com/videogames Videogames], rosstregenza.com</ref> He worked on the Music Logic system, which triggers dynamic musical cues based on the player actions during the game, allowing the musical score to change based on your actions and the situation.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/15506-Monthly-Studio-Report-August-2016|text=Monthly Studio Report: August 2016|accessdate=2016-09-09}}</ref> He also worked on [[Squadron 42|''Squadron 42'']] level ambient sounds, Battle-chatter.<ref>{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/15364-Monthly-Studio-Report-May-2016|text=Monthly Studio Report: May 2016|accessdate=2016-06-16}}</ref>

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