Still fine tuning the descriptions and interface text (WIP02102016).
Scanning takes into account cross-section visible from source. Smaller cross-section less return. Additional to infrared and electromagnetic (Ship systems). For FPS noise will be factored in from guns/footsteps.
Ship and personnel are the same system.
General Area Scanning
Circular progress bar charged with button press. Marks targets on HUD. Currently a "golf swing" mechanic, charge up and let go. Last quarter is the sweet spot, lower is shorter and higher sends out a traceable pulse.
Rounded square brackets to designate targets already acquired, focused scanning to gain additional information.
* These values were seen at 5:55(citation 1) and the other values were missing.
** [Speculation] As scanning commenced the number of channels listed increased. These values seem to be associated with ship systems.
Combat, Policing, Smuggling, Mining, Exploration.
|Bounty Hunting||Scan ships to identify crew.|
|Smuggling||Know how to hide items of interest.|
|Spying||Avoid being detected.|
|Scouting||Jump ahead to inform fleet.|
Utility specific mounts to increase scanning capabilities.
|Freelancer DUR||2||Long Range Scanner|
|Constellation Aquila||4||Long Range Scanner|