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[[File:Brendan Jackson.jpg|thumb|Brendan Jackson]]'''Brendan Jackson''' was one of the very first programmers to work on [[Star Citizen]].<ref name=":0">{{Cite RSI|url=https://robertsspaceindustries.com/comm-link/transmission/12945-Meet-Brendan-Jackson|text=Meet Brendan Jackson!|accessdate=2013-04-03}}</ref>
== Works at CIG==
Brendan Jackson was responsible for graphics programming, working out how to do the new effects to add to the game. Making sure we can run at an acceptable framerate.<ref>[https://youtu.be/1KaTT8daWpU?feature=shared&t=292 Inside CIG . Roundtable . Engineering], Star Citizen, YouTube, 29 june 2013</ref><ref name=":0" />
He worked at [[Cloud Imperium|Cloud Imperium Games]] from 2013 to 2014.<ref name=":1">[https://www.linkedin.com/in/brendanajackson/ Brendan Jackson], Linkedin</ref>
==Other Works==
His first started in the games industry in 1997 as a tools programmer at Beyond Reality. He then went to Virgin Interactive followed by 2015. He was part of Midway’s Core Technology Group. Like a number of early CIG devs, he worked at Lightbox Interactive.<ref name=":0" />
He worked on over 12 projects including ''Star Citizen'', of which 5 have not seen the light of day. The six that were released or announced were, in reverse order, ''Star Citizen'', ''Starhawk'' for PS3, ''iSkyDive'' for iPhone, ''Pirates Vs. Ninjas'' for Wii, ''Men of Valor'' for PC & [[Xbox]] and ''European Super League'' for PC and PSOne.<ref name=":0" />
After CIG, he went on to work at Apple, then at Amazon.<ref name=":1" />
==Trivia==
*He's most looking forward to the economics model and the space combat. He really enjoyed ''Elite'', one of the games that inspired [[Wing Commander (series)|Wing Commander]] and [[Wing Commander: Privateer|Privateer]], back before he worked in games and he's excited to see that style of play again. <ref name=":0" />
*He likes god games.<ref name=":0" />
==References==
<references />
[[Category:Developers]]
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