
Chad McKinney was Senior Lead Gameplay Engineer at Cloud Imperium Games.[1]
Work at CIG
He developed and supported many player facing multiplayer gameplay features using Star Engine. This includes among others the interaction system, item health and destruction, the room and atmosphere system, player created missions, energy and power distribution, designer systems for item creation, spline traversal to planetary surface locations, physically moving elevators, inventory, global persistence.[2]
He was promoted to Lead Gameplay Engineer in 2017.[2]
He left CIG in March 2025 to go work at Blizzard on an unnanounced game.[3]
References
- ↑ 1/2 of @bitrotgames developing @recursiveruin and Senior Lead Gameplay Engineer on #StarCitizen Twitter bio
- ↑ Jump up to: 2.0 2.1 chadmckinneyaudio.com
- ↑ "Big life update", @raycast_curses, twitter, 28 March 2025