Comm-Link:RSI Polaris Q&A Part 1/de

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RSI Polaris Q&A Part 1
SeriesOne-off
TypeTransmission
ID15559
Published2016-10-12
SourceRSI Polaris Q&A Part 1
In the series
Title Published
Base Head Model 2013-03-04
Engineering - Ship Components Systems 2013-03-26
RSI Polaris Q&A Part 1 2016-10-12
RSI Polaris Q&A Part 2 2016-10-14

Greetings Citizens,

Polaris Launching Sabre

The United Empire of Earth’s newest light capital ship is here, and you’re welcome aboard! The hotly anticipated RSI Polaris premiered at CitizenCon 2946 and today we’re happy to continue the Q&A series by answering your burning Polaris questions. Have a question about the Polaris that doesn’t appear here? You can post it to this thread and we’ll consider it for Friday’s Q&A!

The Polaris is a nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes. Intended for use as both a naval patrol ship and to serve as the flagship of militia operations, Polaris has the capacity to perform search and rescue operations, light strike missions and general security patrols. The Polaris includes the facilities to repair, rearm and refuel a single fighter, light bomber or support ship.

Besonderer Dank geht an Steven Turberfield, der sich die Zeit genommen hat, diese Fragen zu beantworten.

Fragen & Antworten

Does the Polaris come with a snub craft already? Can you provide a list of ships the Polaris can fit in its hold? What is the biggest ship that can fit? Is it possible to fit two smaller ships like Merlins?

No snub craft is included with the Polaris, and this is mainly due to the fact that the hangar is designed with a small fighter in mind. Obviously though there is nothing stopping you from using this to house a snub if you wish. And in theory yes, anything smaller than a Sabre should fit, so 2 Merlins should be able to fit with some very precise landing.

The Polaris uses torpedoes. Can you tell us how torpedo combat will work? How will we use torpedoes in Star Citizen?

Torpedoes will essentially have the same gameplay functionality as Missiles, with the Retaliator being an example. The main difference will be the properties of the Torpedo itself, being a larger scale you can expect it to have a lower top speed and maneuverability, but packing more damage per hit on a larger radius. Just as with missiles, other properties will vary as well, including lock time, reliability, and countermeasure resistance depending on the make and model of the torpedo along with the quality of the launching ship’s avionics. Torpedoes are generally intended for use against large targets like capital ships or installations; while you could theoretically use them against a smaller ship, like a fighter, bomber, or utility ship, they’d be much easier for those small ships to evade, with or without the use of countermeasures.

How long is it? The presale page had it listed at 155m as does the brochure, but the stats page has it listed at 130m.

We can confirm that the Polaris is 155m. The Stats page has been adjusted accordingly.

What types of ships do you intend the Polaris to be strong against? What should it be weakest against?

Generally speaking, the Polaris is an ideal ship for taking on small/medium sized cap ships, and tactically should be used to get in quick, deliver the torpedo payload and get out. The turrets will also be utilized to fend off any small fighters who attempt to make chase. The torpedoes can also inflict significant damage against larger capital ships and provide enough firepower to crack fortifications or powerful static defenses (think sieges or base attacks). The question as to exactly how much is a matter of game balance and something we’ll be exploring together over time. It’s a ship designed for and dedicated to combat; faster than larger capital ships and tougher than smaller ships, and as such, like any ship, it performs better or worse depending on whether you appreciate its characteristics and employ them accordingly.

For example, the Polaris may find itself the target of torpedoes and large-caliber ship guns. Going toe-to-toe with a destroyer or cruiser, and staying exposed to its guns for an extended period, is not be the best way to use this ship. On the plus side, being a capital ship, the Polaris’ static defenses make it difficult to greatly harm with fighter-scale weapons. Between its shields, armor, and turrets, fighters will be hard-pressed to do it much damage to a Polaris without suffering sever consequences themselves. However, watch out for Gladiators and other bombers. While the Polaris wouldn’t be defenseless against those types of light bombers, a Polaris captain should usually be much more wary of them than most dogfighters.

Do you envision the Polaris to have any roles or uses outside of combat?

Aufgrund ihrer Geschwindigkeit, ist die Polaris in erster Linie ein Militärschiff, daher ist ihr Design auf Kampfszenarios ausgerichtet. Sie ist ideal als Patrouilleschiff geeignet, oder als Leitschiff für eine Flotte von Großkampfschiffen. Vor diesem Hintergrund, gibt es, so wie bei den meisten anderen Schiffen, nichts was irgendjemanden davon abhält das Schiff für Frachtlieferungen oder generell für den Transport zu nutzen. Denkt daran, dass in der echten Welt, Kriegsschiffe generell kein Geld einbringen - sie sind unglaublich teuer und repräsentieren den Wohlstand der Nation, die sie ins Feld schicken. Sie zahlen sich aus, weil sie Einfluss repräsentieren und Abschreckung bieten, vor der Nation, die sie einsetzt. Denn sie machen Gebiete sicherer für Schifffahrt und Handelsaktivitäten, die sonst nicht sicher oder vorteilhaft und damit nicht nützlich für die Wirtschaft der Nation gewesen wären. Außerdem ermöglichen sie eine stärker Position bei Verhandlungen mit anderen Ländern. Star Citizen ist, selbstverständlich, ein Spiel und wir wollen die Kosten für das Betreiben eines Großkampfschiffes für die Spieler nicht so untragbar machen, wie sie im echten Leben wären. Die Schiffe sind hier erschwinglich und wir wollen, dass ihr Spaß damit habt. Das heißt, trotz allem, dass ihr Großkampfschiffe, sogar Korvette, nicht so beiläufig einsetzen oder nutzen könnt, wie eine Aurora, Starfarer oder andere personal-scale Schiffe, mit denen ihr im All, frei nach Laune herum experimentieren und die Kosten mit gelegentlichen Gewinnen decken könnt.

Corvette captains, like large merchant captains, are on a mission, not just sightseeing, and will want to plan their itineraries intelligently. Large squadrons or organizations might use these capital ships analogously to how real-world nations use theirs – to enable freer transit for allied shipping by their very presence, provide leverage in or a show of force in negotiations or standoffs against other large entities, or to crack heavy installations (large numbers of hostile fighters or bombers usually still need some kind of base or mothership to operate from for refuel and repair, after all). Independent operators can provide those services to other entities for a fee as well – although this goes beyond the “standard” kind of escort mission. While you can use a Polaris for straightforward cargo runs or general transportation, in many cases it isn’t going to be anywhere near as cost-effective or lucrative as using a Hull series ship instead, unless it’s a valuable cargo and you’re getting a premium for armored security. As with most ships, we want to provide you with a lot of freedom in your choices, but that doesn’t mean you shouldn’t be paying attention to whether your ship is reasonably appropriate for the job you have in mind.

How viable will it be to run a Polaris solo or with AI crew?

In a combat scenario, you will absolutely need a crew of some form to stand much of a chance. The main firepower comes from the Torpedo launch room, which has a station for a dedicated weapons officer. You can hire AI crew to man the stations, and bear in mind that they are not free and come with varying levels of skill. It’s generally not recommended to attempt to operate a capital ship with a skeleton crew if you expect to get into combat. Think about the USS Enterprise in Star Trek III: she typically operates with a crew of over 400. A crew of just 5 people can fly the Enterprise somewhere, but without a proper crew, she was punching far below her weight in battle. Generally speaking you will want to bring friends, hire AI crew, or both, because while you can operate with a skeleton crew, that doesn’t mean it’s a good idea.

Kann die Polaris, wie die Idris, landen? Und wenn ja, kann sie einen Rover mitnehmen und bereitstellen?

Die Polaris kann tatsächlich landen, und hat eine eingebaute Lande-Vorrichtung. Und obwohl die Rover Spezialisierungen noch nicht fertig waren, als die Polaris entworfen wurde, sollte die Ladekapazität groß genug sein um einen Rover ohne Probleme mitzunehmen.

Wieso gibt es so viele Besatzungspositionen? Was hat man zu tun, wenn man nicht der Pilot ist?

Generally speaking, the Polaris can indeed run with less than the maximum crew advertised. This is mainly because you generally would not expect crew members to work their stations 24 hours a day, and would take the helm or man their stations in shifts, therefore, the maximum crew advertised usually outnumbers the number of onboard stations. You can, of course, fill up to the maximum crew complement if you want with jobs like extra security personnel or mercs, and we also incorporate enough space to provide quarters to any crew members of the fighter or support ship stored in the hangar.

The shields listed for the Idris{{#translation:}} and Javelin read “Capital” while the shields for the Polaris read “Large.” Can you explain this difference, and why the Polaris has large instead of capital shields?

In short, the Polaris shields are not as strong as those found on the Idris and Javelin, but this is a trade off in return for its relative speed and firepower. Also in terms of scale, both the Javelin and Idris are quite a lot larger than the Polaris. It’s also worth remembering that shields need to be placed in the context of their deployment; the Idris and Javelin are both larger and slower, and so in general they’re going to be exposed to concentrated fire more often and more frequently than a Polaris – especially perhaps by capital-size weaponry. When ships are designed with actual components taking up internal volume, you can’t just fit a super-sized everything in the hull, so just as with real-world engineers designing warships, often you try to find an efficient and effective balance of equipment and bulk. Shields also require power from power plants in order to work, so you might get better results from running a smaller shield generator at peak efficiency rather than a larger shield generator with only a little juice. Since a corvette is smaller than larger capital ships, you can’t just pound for pound put the same reactor, generators, avionics, etc. as a larger ship across the board without bloating the design.

Can we land in the hanger without raising the platform, and vice versa? When landing on the hanger platform, will a pilot have match the Polaris’ current speed in order to not be crushed? Will it be possible to take off while the ship is moving?

In theory, yes you can land inside without the platform being raised, but some ships will encounter issues with this. The Sabre being an example, as the landed state retracts its wings, so the raised platform allows the Sabre to reduce its width before being lowered into the hangar. When landing on the hangar platform, you can expect that you will need to match the Polaris’ velocity and bearing, as similar to how real-world mid-air refueling works on planes, it is a risky maneuver. You should generally expect good communication between the fighter pilot and the Polaris crew for a smooth procedure, or the safer option would be to either slow down or stop the Polaris. It will indeed be possible to take off while the Polaris is moving, but this is again done so at the fighter pilot’s own risk.


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