Elliot Malty is Lead Designer on the Mission Features team for Star Citizen at Cloud Imperium Games.[1]
Work at CIG
He started as a Junior Level Designer,,[2]then Mid[3] then Apprentice,[3] then Principle Systems Designer,[4] before becoming Lead Designer,[3] year after year.[3]
Other Works
He worked at Supermassive Games on Man of Medan.[3] He really wanted to work on a game he would be passionate about and join CIG.[3]
Early Life
He played games since he was a kid with his brothers, he would would later play Halo and Modern Warfare II with his friends. He would also play Oblivion and Fable II.[3] He comes from a fishing port where manual labor was dominant, so he got a Bachelor of Technology in Construction diploma. He went to an open day in college where he decided to go into games design. He went to a Global Games Jam with a friend n 2014 where they had to make a game in 48 hours. They built a VR puzzle game with 4 hours of sleep in total. When his game got played, and it put smiles on peoples faces, he knew that that was exactly what he wanted to do. At age 17 they got a cease and desist letter from Oculus in regards to this game, as you need to buy a license to develop games for Oculus.[3]
After college he continued to study game design in university, graduated with a good grade but still couldn't get a job for a year.[3] He got a job in IT in a jewelry shop[3]. He got contacted by a headhunter to work at Supermassive Games on Man of Medan and took the job.[3]
Trivia
- He used to play Fable II, which his superior at CIG, Luke Pressley, has worked on.[3]
References
- ↑ Star Citizen Live: Mission Features Q&A, YouTube, 21 Apr 2023
- ↑ Star Citizen Live: Mission Features, YouTube, 2 Aug 2019
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 E4: By Design - Elliot Maltby On Being A Design Lead, Good Habits, And The Path Taken To Get There, Gamedev Origins podcast, Spotify, Aug 14 2023
- ↑ Design Brief - Investigations | Journey to 4.0 (CitizenCon 2952). YouTube, 8 Oct 2022