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<seo description="Star Citizen - Comm-Link Archive - Lore Builder - Twelve - Squadrons & Eccentrics
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{{Infobox commlink
|title = LORE BUILDER: TWELVE: SQUADRONS & ECCENTRICS
|image = CommLink-LoreBuilder.jpg
|url = https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13481-LORE-BUILDER-TWELVE-SQUADRONS-ECCENTRICS
|type = Spectrum Dispatch
|publicationdate = 2014-01-17
|series = Lore Builder
}}
'''Hello and welcome back to another installment of [[Lore Builder|LORE BUILDER]], where you, the community, can help mold [[Star Citizen]]’s universe. As always, here is a link to the [[Comm-Link:Lore Builder - Racing|first issue]]. Please read up on the caveats and background material to bring you up to speed on what’s been established.'''
'''We’ve got a lot to go over this week, so let’s jump right in:'''
== SQUADRON NUMBERING ==
First, let’s go over some of the notes from last week’s post.
'''''Ranks for the CO of Smaller Capital Ships'''''
There were a lot of questions regarding the notion that [[Commander]]s and [[Lieutenant Commander]]s would be in charge of smaller [[capital ships]], instead of [[Captain]]s. {{RSIForumComment|ref=no|ref=no|comnum=1755667|text=Buttface}} addressed this concern with a good explanation and Dzur weighed in as well:
''The idea here is you don’t want to wait until someone is a Captain (rank) to find out if he or she has the ability and gumption to be “the man”, even if the command is quite small. Thus, officers who display a promising early career are offered command early, both to get the best people into the jobs, but also as an opportunity to succeed or fail on the small scale (crew of 25) before doing so when it could affect the lives of 5000 crewmen on a carrier. Other officers who break out as leaders later in their career can still be eligible for command at the Commander rank.''
'''''Logistics'''''
{{RSIForumComment|ref=no|ref=no|comnum=1758995|text=Quintero}} and {{RSIForumComment|ref=no|ref=no|comnum=1748563|text=Infidel}} both brought up excellent points about the inclusion of Logistics and where they fit in this hierarchy. I liked Infidel’s placement as a separate branch that reports to the Grand Admiral. Combining suggestions from Quintero, Infidel and Dzur, it could include such specialties as:
* Logistics/Transport
* [[Salvage]]
* [[Exploration]]
* Research/Development
* Personnel & Records
* Intelligence
Perhaps the divisions that require ships (Transport/Supply, Salvage, Exploration) could belong to Special Services Fleet.
'''''Abbreviations'''''
There were a few points under this topic:
- Several of you pointed out that Carrier Air Wing would be a misnomer in space. I liked {{RSIForumComment|ref=no|ref=no|comnum=1755388|text=Azrael}}’s suggestion of changing it to [[Carrier Wing]] (CW).
- CBC as an abbreviation for [[Battlecruiser]]: Will change it to BC.
- VB was indeed a typo for Intercept Bombers. On further discussion, Dzur suggested a clarification that ‘intercept’ be used when the target of that vessel is another ship as well as the following amended system:
intercept fighter – IF
intercept bomber – IB
strategic bomber – SB
early warning – EW
search and rescue – SAR or SR
patrol/reconnaissance – PR
=== SQUADRONS AND FLIGHTS ===
Last week, we looked at the organization of ships and fighters on a larger scale, particularly the (newly minted) Carrier Wings. Now we’ll take a look at the organization and naming system for the fighters on a Squadron/Flight/Individual level.
As we established two posts ago, Squadrons are numbered in the order in which they were founded and consist of up to four flights. Typically, each of these flights have six ships, but this number can fluctuate based on availability/need.
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- Comm-Link:Lore Builder - Eight - Field - Goals - Barriers (view source)
- Comm-Link:Lore Builder - Eighteen - Government & Guns (view source)
- Comm-Link:Lore Builder - Eleven - Squadron Numbering & Celebrities (view source)
- Comm-Link:Lore Builder - Fifteen - Beverages (view source)
- Comm-Link:Lore Builder - Five - Sataball Format (view source)
- Comm-Link:Lore Builder - Four - Sataball (view source)
- Comm-Link:Lore Builder - Fourteen - Welcome to v2 (view source)
- Comm-Link:Lore Builder - Nine - Squadron Numbering & Sataball (view source)
- Comm-Link:Lore Builder - Nineteen - Cannons & Commandments (view source)
- Comm-Link:Lore Builder - Racing (view source)
- Comm-Link:Lore Builder - Seven - Final Sataball Vote & Pirates Galore (view source)
- Comm-Link:Lore Builder - Seventeen - Departments & Division (view source)
- Comm-Link:Lore Builder - Six - Sataball & Criminals (view source)
- Comm-Link:Lore Builder - Sixteen - B&B (view source)
- Comm-Link:Lore Builder - Ten - Numbering and Sataball Wrap-Up (view source)
- Comm-Link:Lore Builder - Thirteen - Organization & Numbering (view source)
- Comm-Link:Lore Builder - Three - Racing Events & Sataball (view source)
- Comm-Link:Lore Builder - Twelve - Squadrons & Eccentrics (view source)
- Comm-Link:Lore Builder - Twenty-Five - More Free Time (view source)
- Comm-Link:Lore Builder - Twenty-Four - Free Time (view source)
- Comm-Link:Lore Builder - Twenty-One - Artificial Gravity (view source)
- Comm-Link:Lore Builder - Twenty-Six - Finale (view source)
- Comm-Link:Lore Builder - Twenty-Three - Apparel & Approach (view source)
- Comm-Link:Lore Builder - Twenty-Two - LAG and Tags (view source)
- Comm-Link:Lore Builder - Twenty - Journeys & Generators (view source)
- Comm-Link:Lore Builder - Two - Murray Cup Racing (view source)
- Comm-Link:Results of the Animal Naming Contest (view source)
Return to Comm-Link:Lore Builder - Twelve - Squadrons & Eccentrics.