Graham Philipson is Director of Audio Technology at Cloud Imperium Games.[1]
Works at CIG
He joined CIG in 2015 as Lead Audio Programmer.[2][3] He writes code that joins all the systems and attaches the audio to all the systems, and makes decisions as to what can be done.[4] He does his best to provide tools for other members of the audio team.[5]
He has developed automated foley and footstep systems, supported a large number of gameplay features, extended CryEngine/Lumberyard to meet the requirements of the game, developed an audio LODding system and much more.[6]
Other Works
He was Firmware Engineer at Thomson Marconi Sonar Ltd. working on the firmware for a large-scale military submarine SONAR system.[2]
He was Software Engineer at AMS Neve working on designing and developing software and firmware for mixing consoles and post production editing systems for film applications.[2]
He was Senior Audio Programmer at THQ Digital Studios working on providing a stable, reliable in-game audio engine to deliver high quality audio for videogames.[2]
He was Contract Audio Programmer at Evolution Studios working on the MotorStorm franchise and Driveclub.[6][2]
He also worked on Juiced 2: Hot Import Nights, Red Faction: Battlegrounds and Warhammer 40K: Kill Team.[6]
Early Life
He studied Computing.[2]
References
- ↑ Star Citizen Live: Chasing Racing, Star Citizen, YouTube, 11 nov. 2022
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Graham Phillipson, Linkedin
- ↑ Star Citizen Live: Audio Team Q&A, Star Citizen, YouTube, 1 july 2022
- ↑ Star Citizen Live: Sounds of a Life in Space, Star Citizen, YouTube, 19 june 2020
- ↑ Star Citizen Live: Audio - Design & Programming, Star Citizen, YouTube, 8 nov. 2019
- ↑ 6.0 6.1 6.2 grahamphillipson.com, archived June 7 2019
- ↑ Star Citizen: Subscriber's Town Hall LIVE - Technical Content, Star Citizen, YouTube, 1 february 2018