Making use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation. Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars
Creating new tech that creates an instance of the player's hangar to allow for uninterrupted management of cargo, inventory, and vehicles. Personal hangars are found at the player's home location and allow for customization and organization of the hangar interior.
Storage Access
Adding Storage Access kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations.
Introducing a new dynamic event that involves a criminal faction (Nine Tails) locking down an LEO and L1/L2 rest stops. Players must run the blockade and purchase and sell a percentage of Quantanium before time runs out.
Making use of the Freight Elevators feature, this mission type will have players hauling large quantities of cargo to earn both aUEC and reputation. Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars
Creating new tech that creates an instance of the player's hangar to allow for uninterrupted management of cargo, inventory, and vehicles. Personal hangars are found at the player's home location and allow for customization and organization of the hangar interior.
Storage Access
Adding Storage Access kiosks to the persistent universe, allowing players to retrieve and store FPS items at multiple locations.
Introducing a new dynamic event that involves a criminal faction (Nine Tails) locking down an LEO and L1/L2 rest stops. Players must run the blockade and purchase and sell a percentage of Quantanium before time runs out.