Works at CIG
The AI in games is connected to pretty much all other departments so on a daily basis he works a lot with Animation and Design in addition to the other programmers. He also has to overview and review the work of those additional departments, for example reviewing the implementation of new behaviours or helping the animation team to define which animations are needed and how they could implement best in the game.
He started working as a web designer / developer in 2000 while studying.
His first job in video games AI was in the EA Phenomic studio in Ingelheim, where he worked on Battleforge as Tools Programmer Intern.
His first memory of video games can be dated 1983-1984, he was 3-4 years old when he saw Jumping Acrobats on a Philips Videopac at his cousin’s place. He got a Commodore 64 as a gift from his parents a few years later and was so amazed by what that piece of technology could do that he dedicated a lot of time to learn Basic and started programming his first text-adventures. That built the dream of becoming a video-games programmer, in particular to work on Artificial Intelligence.
He studied Informatics Engineering at La Sapienza in Rome and got a Master's degree, with a major in Artificial Intelligence.
"Real life, which is perceived as intelligent, is linked to the quantity of options that are actually presented to all of us every day, and we also grasp them as something rational, since we are forced to make preferences." - Francesco Roccucci
- CitizenCon 2953: Life In The First Person, Star Citizen, YouTube, 27 oct. 2023
- Around the Verse - Engineering Intelligence
- "Behind the Games" - AI Director, gamesjobsdirect.com, 24 Nov 2020
- Francesco Roccuci, Linkedin
- Francesco Roccucci, vigamusacademy.com
- Intervista al Lead AI Programmer di Star Citizen, vigamusmagazine.com