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2017 |
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2952 |
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Feature | Description |
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Pyro System | Implementation of the Pyro system, a lawless and dangerous system filled with rich opportunities and risky ventures. |
Server Meshing | Initial implementation of server meshing, bringing greater immersion and multiplayer capabilities to Star Citizen. |
Contested Zones | Contested Zones are a location feature in Pyro's space stations, introducing FPS gameplay with various layouts tailored for this purpose. The zones feature a progression system requiring tokens to unlock different zones, giving access to the loot inside. Collecting all of the tokens allows a player to open the final door and claim the grand prize.. |
Jump Points |
Implementing the first jump point into the persistent universe, connecting the Stanton and Pyro systems together. Includes necessary vehicle items and functionality, the jump points themselves, and their inner tunnels. |
Outposts - Colonialism |
A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time. |
Fire Hazards |
Implementing the Fire Hazard system, which tracks fire & temperature on static and dynamic objects. For the initial release, fire will be set up on a select few vehicles. |
Engineering |
Allows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management |