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Star Citizen Wiki

From the Star Citizen Wiki, the fidelity™ encyclopedia
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Star Citizen Wiki

The bespoke Star Citizen and Squadron 42 wiki that held the line since 2016.
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Articles
10,234
Edits
271,604
February 2
Real-life events
2017
Lore events
2952
Latest major update
Feature Description
Pyro System
Implementation of the Pyro system, a lawless and dangerous system filled with rich opportunities and risky ventures.
Server Meshing
Initial implementation of server meshing, bringing greater immersion and multiplayer capabilities to Star Citizen.
Contested Zones
Contested Zones are a location feature in Pyro's space stations, introducing FPS gameplay with various layouts tailored for this purpose. The zones feature a progression system requiring tokens to unlock different zones, giving access to the loot inside. Collecting all of the tokens allows a player to open the final door and claim the grand prize..
Jump Points

Implementing the first jump point into the persistent universe, connecting the Stanton and Pyro systems together. Includes necessary vehicle items and functionality, the jump points themselves, and their inner tunnels.

Outposts - Colonialism

A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.

Fire Hazards

Implementing the Fire Hazard system, which tracks fire & temperature on static and dynamic objects. For the initial release, fire will be set up on a select few vehicles.

Engineering

Allows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management

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