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A missile is a self-propelled munition.

 SizePhysical damageEnergy damageSignal typeLock timeManufacturer
Arrester III Missile32,526.42 🗡️3,368.56 🗡️Cross Section1 sFireStorm Kinetics
Arrow I Missile12,332.8 🗡️2,332.8 🗡️Infrared0.5 sVanduul Clans
Assailant IV Missile44,255.03 🗡️4,255.03 🗡️Cross Section1.3 sTalon Weapons Systems
Bullet II Missile22,799.36 🗡️2,799.36 🗡️Infrared0.8 sVanduul Clans
Chaos III Missile33,359.23 🗡️3,359.23 🗡️Infrared1 sVanduul Clans
Dominator II Missile22,400.451 🗡️3,265.92 🗡️Electromagnetic0.84 sTalon Weapons Systems
Dragon IV Missile44,031.08 🗡️4,031.08 🗡️Infrared1.3 sVanduul Clans
Hellion VII Missile794,562.27 🗡️94,562.27 🗡️Infrared2 sTalon Weapons Systems
Ignite II Missile22,378.678 🗡️2,954.88 🗡️Infrared0.3 sFireStorm Kinetics
Marksman I Missile11,140.15 🗡️2,073.6 🗡️Infrared0.5 sBehring Applied Technology
Pathfinder IV Missile44,202.925 🗡️4,702.925 🗡️Infrared1.3 sBehring Applied Technology
Pioneer I Missile11,088.5 🗡️2,177.28 🗡️Electromagnetic0.9 sBehring Applied Technology
Raptor IV Missile43,950.969 🗡️4,702.925 🗡️Electromagnetic1.7 sTalon Weapons Systems
Rattler II Missile21,970 🗡️2,332.8 🗡️Infrared0.8 sNova Pyrotechnica
Reaper V Missile514,838.21 🗡️14,838.21 🗡️Electromagnetic1 sTalon Weapons Systems
Scimitar V Missile516,382.54 🗡️16,382.54 🗡️Electromagnetic2.3 sTalon Weapons Systems
Spark I Missile11,075.91 🗡️2,339.28 🗡️Cross Section0.4 sFireStorm Kinetics
StrikeForce II Missile22,057.53 🗡️3,265.92 🗡️Cross Section0.1 sThermyte Concern
TaskForce I Missile11,156 🗡️2,313.36 🗡️Electromagnetic0.1 sThermyte Concern
Tempest II Missile21,670.246 🗡️2,807.136 🗡️Cross Section0.1 sFireStorm Kinetics
Thunderbolt III Missile33,276.372 🗡️3,723.15 🗡️Electromagnetic1 sFireStorm Kinetics

Types

  • Cross Section (CS) ordnance relies on the visual acquisition and identification of the target. The bigger the cross section the target has, the fastest the acquisition is. The advantage of this system is that when launched the target gets less warning and it's more resilient to the use of counter-measures. The disadvantage are that if the target has a small profile it can take a long time to be acquired and if it is obscured or the missile losses the lock on, it will not able to acquire the target.
  • Electromagnetic (EM) missiles are active missiles that lock on the target thanks to active emission of electromagnetic pulses (i.e., radio detection and ranging, RADAR). The advantages of electromagnetic missiles are their fast acquisition of the target and that they do not depend on visual contact to acquire the target, thus giving longer acquisition range. The radar cross section of the target is more important than the visual cross section, so for example an electromagnetic missile will take more time to acquire a F7C-S Hornet Ghost than a smaller Drake Cutter. The disadvantages is that they give amply warning to the target and that they can be targeted by countermeasures like chaff.
  • Infrared (IR) ordnance relies on the infrared emissions for the acquisition and identification of the target. The bigger the infrared emissions the target has, the fastest the acquisition is. The advantage of this system is that when launched the target gets less warning and as long as offers infrared emissions the missile can acquire or reacquire the target. The disadvantages are that if the target produces low infrared emissions it can take a long time to be acquired and if it is completely cold, it will not able to acquire the target. Infrared missiles are also vulnerable to countermeasures in the form of flares, that distract the missile from it's intended target.

See also

References