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Homestead

From the Star Citizen Wiki, the fidelity™ encyclopedia
Lineup of the Homestead variation D

Homesteads are an intended feature in Star Citizen, where players will be able to build and own different structures, ranging from small homes to warehouses or communal buildings. Homesteads can be built inside or outside of a Land Claim, but those built outside a Land Claim will forfeit property rights or protection by United Empire of Earth (UEE) and local law enforcement agencies[1][2][3].

Protection

Homesteads can be located in High Security, Low Security and No Security areas. High Security areas are located in UE controlled territory. Low Security areas are located in an area controlled by an independent corporation, gang or faction. No Security areas are unprotected. Homesteads located in High and Low Security areas are subjected to taxes and/or fees, whereas those in lawless areas require no official fees or taxes[1].

High Security Low Security No Security
Land Claim Land Claim No Land Claim
Full protection Low protection No protection
High taxes and fees Low taxes or fees No taxes or fees
Low risk, low reward Medium risk, medium reward High risk, high reward

Structures

Players can build structures in their homesteads employing a variety of construction vehicles[1] or the Construction Hub[2], ranging from the Surveyor to the Pioneer. The vehicle employed will determine which structures (Small, Medium, Large, Extra-large) can be build.

Outposts may consist of a number of different interconnected modules, each of which has a particular purpose. The owner may grant permission to access the available facilities to any individual or organization they wish[2].

The habitation module enables authorized users to respawn at that location. The armory is a small arms storage locker, intended to ensure that any defenders of the establishment have sufficient firepower on hand to repel intruders. The refining module allows ore to be deposited for separation into its component elements and later retrieved, such that the required storage space will have been greatly reduced and the profit margin enhanced. The hydroponics module fosters the growth of various types of organic materials for periodic harvesting. Additional storage modules increase the quantity of raw ore, refined materials, organic products, and supplies that may be held at the outpost at a given time. Finally, the medical module provides basic medical services and equipment, and is sufficient to cure most diseases and patch most injuries.

Structure overview

Structure Available styles Submodule Cost (UEC) Purpose
Big Warehouse Colonial Increases the quantity of raw ore, refined materials, organic products, and supplies that may be held at the outpost at a given time
Communal building Colonial Provides common facilities and services for organizations and dwellers
Communication tower Colonial
Fabricator Colonial Enables the production of Items, furniture, structures and vehicles
Habitation Module Colonial Enables authorized users to respawn at that location
Armory Small arms storage locker, intended to ensure that any defenders of the establishment have sufficient firepower on hand to repel intruders
Cooling station A 4 m x 5 m addon intended to help cool server racks for data storage and processing.
Garage, small An addon used to store, services and repair vehicles. Capable to hold at least an Ursa Rover.[4]
Liquid silo array Colonial Structure able to store liquid materials in great quantities.
Material silos Colonial Structure able to store solid granular materials in great quantities.
Planetary Scanner Colonial
Power plant Colonial A 6 m x 13 m standalone structure that generates power through the use of fuel.
Refinery Colonial Production facility composed of a group of chemical engineering unit processes and unit operations refining raw ore into refined materials.
Small home Colonial Consists of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.
Warehouse Colonial Increases the quantity of raw ore, refined materials, organic products, and supplies that may be held at the outpost at a given time

Insurance

Structures built inside a proper registered land claim will be able to be insured.[5]

See also

References

  1. 1.0 1.1 1.2 2953: Destination Adventure on YouTube
  2. 2.0 2.1 2.2 CitizenCon 2954: Crafting Your Home on YouTube
  3. Star Citizen Live: Q&A Crafting and Base Building on YouTube
  4. Star Citizen: On the Gun, Off the Trolley - Winter 2021 2024-02-06 on YouTube
  5. Q&A: UEE Land Claim Licenses 2. Engineering - Comm-Link