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Starlancer was a military space sim made by Chris Roberts in collaboration with his brother Erin Roberts.[1] It was released in Europe on April 28th 2000.[2]
It was made by Warthog Games and Digital Anvil which Chris Roberts co founded after having left Origin Systems in 1997.
it told the story of a war in this solar system between familiar Earth nations.
The team working on Starlancer was the same team that had been working on Privateer 2 at Digital Anvil, and afterwards started Warthog Games.[3] The core of that team moved on to become Traveler's Tales Fusion, and has since been brought into the Cloud Imperium Games family to work on Squadron 42.[4]
The game introduced a video broadcast and a virtual newsletter informing the player about what's going on in the war, helping to see the bigger picture.
There was a Dreamcast version released.
Martin Galway worked on the speech and sound effects.[5]
Freelancer is the sequel to Starlancer, taking place some 800 years later.
Trivia
- A copy of Starlancer signed by Erin Roberts, Nick Elms, Phil Meller, Derek Senior and Paul Jones as well as a rare Japanese Starlancer Poster were up for grabs during a Star Citizen competition.[6]
References
- ↑ Blast from the Past: Starlancer. Spectrum Dispatch - Comm-Link. Retrieved 2012-10-01
- ↑ "As expected, today saw the UK release of "Everquest : Ruins of Kunark", "Starlancer" and "Allegiance"", UK Releases, Eurogamer.net, April 28, 2000
- ↑ Wing Commander combat information center, phone interview with Chris Roberts by Hadrian, 1999
- ↑ The Stars His Destination: Chris Roberts from Origin to Star Citizen, 2014-09-13, archived
- ↑ Martin Galway biography, MobyGames
- ↑ Foundry 42 Opening Contest. Transmission - Comm-Link. Retrieved 2013-12-20