Star Citizen Patch V1.0.1a
2015-01-26
Released
2015-02-05 - 9 years ago
Star Citizen Patch 1.0.3
2015-02-19
Additions
- Ships
- Components
- Added Tarantula-870 ballistic gun
- Added a 'shields' section to the holotable
- Added new parameters that allow for creation of different brands of shields
- Added different behavioral styles for shield generators using new parameters
- Added 8 new Seal Corporation shield generators. These will fall into one of two behavioral styles:
- Increased reduction against direct weapon fire with reduced splash absorption
- Increased splash absorption with reduced direct fire absorption
- Gameplay
- Players are now given a warning message for persistently attacking allies
- Art
- Added three paint skins for Auroras
Balance/Tweaks
- Ships
- Aurora LN fuel regeneration increased
- Mustang Gamma and Omega have had their handling improved to reduce their drift
- Mustang Gamma and Omega have had their thrust generation increased
- Removed empty weapon mounts from the Mustang Beta
- Tweaked Rattler Cluster missile so that second stage rockets will detonate at separate time intervals if they miss
- Components
- Amount of ammunition for the Tigerstreik ammo box has been increased
- Tweaked second stage rockets for Rattler Cluster missile so that they don't all run out of fuel at the same time
- Other Tweaks
- AI are more likely to fire a missile after acquiring a lock
- pp_rebindkeys can no longer access files anywhere on a computer system. Mappings XMLs can be placed in Starcitizen/CitizenClient/USER/Controls/Mappings
Fixes
- Ships
- Fixed an issue that was causing the 325a to occasionally load into a match without ammo
- 350r is able to have a Talon Stalker Twin Rack mounted on it in the holotable
- Fixed graphical gaps in 350r wings
- Corrected thruster color for Avenger
- Audio for Avenger seat turning around plays correctly
- Entering the seat of the Gladiator will no longer swap to the rear view camera
- Fixed some of the issues that causes Hornets to leave their landing gear down
- Hornet Canard Turret texture no longer pops in and out with distance
- Fixed an issue that was preventing Mustangs from taking damage over a majority of the ship hull
- Removed reflections from Cutlass Black buttons
- Fixed an issue where shooting some ships with a pistol would cause graphical issues with damage states
- Components
- Fixed an issue that was preventing the Rattler from delaying its second stage
- Gameplay
- Fixed an issue that was preventing the system from kicking players persistently attacking allies
- Fixed an issue that prevented the recovery animation from playing after suffering a redout
- Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
- Fixed an instance where the respawn window would overlay the scoreboard at the end of a ra
- User Interface
- Fixed an issue that would prevent preset controls from appearing in the control list
- Fixed some issues where the mouse cursor would hide behind the client window when an error was given
- Kicking a player from the lobby will no longer cause lobby errors
- Fixed an issue that would cause character names to duplicate when moving around and readying up in a lobby
- Fixed wheel alignment for Greycat Buggy in the holotable
- Art
- The Herald in the Plentiful Salvage snow globe now has texture for its cockpit glass
- Updated keyboard control image to remove zoom from bracket [] keys
- Revel & York hangar ceiling fans will no longer flicker when viewed from ground level
- Fixed some graphical flickering in the Self Land hangar
- Fixed some graphical issues in the VFG Industrial hangar
Known Issues
- Ships
- 350r will sometimes spawn with damaged components
- Weapons mounted to the upper hardpoints for Auroras other than the LN will not be able to recharge or vent heat
- Avenger decelerates much faster than it accelerates
- Tigerstreik cannot be reattached to the Avenger (restarting the game client will fix this)
- Mustang Beta can have one of the doors in the cabin float above it if it's used
- Back seat of the Super Hornet cannot be exited
- All ships aside from the Hornet are missing ship trails when carrying a Core
- Several ships are having radar visibility issues due to the helmet blocking the view
- Freelancer loading ramp has no collision
- Components
- User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
- Rattler Cluster missile second stage rockets will all use the same trajectory
- Missiles aren't inheriting velocity from the ship that launches them
- Seal Corperation damage effect displays incorrectly when equipped on an Aurora
- User Interface
- Shield hardpoint in the holotable is too small for Mustangs and 300 series
- Shield component on the Aurora ship status HUD is too large
- Missiles have a small portion of the ship targeting UI on them after being launched
- Paint objects in the holotable are placeholder
- Multiple in game items are missing text and are displaying their internal names
- Multiple players persistently moving around in a lobby will cause their ship selections to overlap
- Loading back into a lobby will reset the ship selection to its default (sometimes this doesn't happen visually but still happens on the backend)
- Ship selection resets to default the 2nd time a player loads into a game mode in the same lobby
- Other Issues
- Character will sometimes spawn with the helmet on backwards
- Aurora intakes aren't displaying paint