Update:Star Citizen Alpha 3.12.1

Star Citizen build released on 2021-02-04
(Redirected from Star Citizen Alpha 3.12.1)
2021-02-04 - 3 years ago

Alpha Patch 3.12.1 has been released and is now available! Patch should now show: VERSION 3.12.1-LIVE.6975085.

Database Reset: YES Long Term Persistence: Enabled Starting aUEC: 20,000 Server Player Cap: 40

Known issues

  • Some or all of the player's items that should be kept after a Character / Database reset are lost
  • A Players Ship can enter a state where it cannot be Retrieved
  • Lighting / Shadow issues affecting players using AMD 6800 and 6900 graphics cards

Feature updates



  • EVA QOL updates
    • Made improvements to how live ragdoll physics are handled and greatly increased the angular acceleration of the thruster packs in EVA
  • PVP and PVE bounty missions will now fail for the hunter if they are killed by the bounty
  • Polish pass on names and location descriptions of various bounty missions and Northrock PVP Bounty Missions
  • Temporarily removed patrol missions
  • Reduced starting inventory levels of multiple commodities at TDDs to prevent their inventory from being constantly maxed out
  • Increased inventory and refresh rate of all shop items to reduce the frequency that items run out of stock
  • Increased the availability of prison repair missions
  • Made further optimizations to help with AI flight movement when server framerate is erratic
  • Moved exit interaction location on Retaliator bunk beds to make it more easily found

Major bug fixes

  • Chat order should no longer become reversed by going into MG while not in a vehicle or 3rd person view while in a vehicle
  • Fixed an issue causing the claim function to not be available at ASOP terminals
  • Fixed an issue causing ships to not be able to restock
  • Vehicle damage charges should no longer be given to the wrong player when two ships collide
  • Fixed an issue causing the fuel intakes on the Star Runner to scoop less than intended amounts of hydrogen fuel
  • Fixed an issue that could cause a players ship to enter a state where it cannot be Retrieved
  • Fixed an issue that was causing the Prison kiosks to give a transaction failed message when selling minerals
  • Fixed an issue causing players to get a broken multi-tool if they are sent to prison while wearing leg armor
  • Shields should no longer be able to be penetrated by laser scattergun weapons such as the Dominance
  • Talon Shrike should no longer become unable to fire missiles
  • The C-788 cannon should now correctly deal damage against friendly targets
  • Multiple FPS weapons should no longer be missing collision on the front of their barrels which allowed them to shoot through walls/ships
  • Fixed a server fps issue causing enemy fighters to change direction instantly and have unnatural behaviors
  • Items Dropped or Placed by a Player should no longer sometimes immediately disappear
  • Players Ship should no longer become Unresponsive after Mining a Asteroid FPS Deposit nearby
  • Turrets at rest stops now respawn correctly after being destroyed
  • Fixed an issue causing turrets to not spawn for Claimjumper missions
  • Turrets should now be hostile in lawful Claimjumpers missions
  • Fixed an issue causing the player do not be given a mission progression counter when they arrive at a Claimjumper mission location
  • Bounty targets should no longer take a long time to spawn once the location has been reached
  • Players should no longer be able to clip through the hull of the Idris to steal it
  • The mission named " A Very Difficult Task " should no longer automatically complete when accepted
  • Increased the pay-out to the intended amount of 45000 aUEC for successfully completing the Capture Arlington Gang Leader Maltrox Arlington mission
  • When a second player arrives at the bounty location without the mission the objective marker should no longer read last known location for a brief moment
  • Fixed an issue causing more than intended reinforcements to sometimes spawn for easy bounty hunting missions
  • Fixed an issue where reinforcement ships on easy bounties could sometimes spawn harder than intended ships
  • Fixed an issue that made wheeled vehicles to easy to get stuck on their side
  • Fixed an issue causing weapon raise not to work near objects while in EVA
  • Andromeda Landing gear deploy animation should now fully play
  • Players should now be able to use the interaction system to power on the Nox
  • Players should no longer be able to Duplicate Mined Gems Infinitely
  • Fixed an issue causing players to not be able to Exit Ground Vehicle Remote Turrets by using interaction mode
  • There should no longer be a chance that no audio or video will go through on a call from a player who is on a planet surface
  • The Goodbye/Exit Screen when Closing a Refinery Terminal should now display correctly
  • Eclipse torpedo animation should now correctly play when firing
  • CRU-L5 quantum travel should no longer be obstructed from most planets and moons


  • Fixed 14 Client crashes
  • Fixed 10 Server crashes
  • Fixed 2 Main Thread Deadlocks
  • Backend shop service optimizations
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