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Update:Star Citizen Alpha 4.0.0

Star Citizen build
Upcoming
Carrack emerging from the Pyro Jump point
Carrack emerging from the Pyro Jump point

Star Citizen Alpha 4.0.0 is an upcoming major update for Star Citizen, adding Pyro as the first new system to the game after Stanton. In addition, it is planned to include an initial release of Server meshing to allow players to gather in greater numbers without the need for independent servers.[1]

Major updates

Feature Description
Pyro System
Pyro-citizencon-2949-01.png
Implementation of the Pyro system, a lawless and dangerous system filled with rich opportunities and risky ventures.
Server Meshing
Update ServerMeshingV1.jpg
Initial implementation of server meshing, bringing greater immersion and multiplayer capabilities to Star Citizen.
Contested Zones
Contested zones roadmap.jpg
Contested Zones are a location feature in Pyro's space stations, introducing FPS gameplay with various layouts tailored for this purpose. The zones feature a progression system requiring tokens to unlock different zones, giving access to the loot inside. Collecting all of the tokens allows a player to open the final door and claim the grand prize..
Jump Points
Jump Point Bengal Concept.jpeg

Implementing the first jump point into the persistent universe, connecting the Stanton and Pyro systems together. Includes necessary vehicle items and functionality, the jump points themselves, and their inner tunnels.

Outposts - Colonialism
Update Outposts.jpg

A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.

Fire Hazards
Update FireHazard.png

Implementing the Fire Hazard system, which tracks fire & temperature on static and dynamic objects. For the initial release, fire will be set up on a select few vehicles.

Engineering
Update Engineering.png

Allows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management

Pyro Addition

With the addition of the Pyro system, an entire set of planets, moons and space stations are also added:

Minor updates

Feature Description
Additional Player Customization
Update PlayerCustomizer.png
Additional hair and facial hair options, as well as face piercings.
Multi-Tool Updates
Update MultiTool.png

Bringing the multi-tool in line with Squadron 42, including adding additional functionality like cutting (for specific scenarios), repair, and updates like improved handling, integrated UI, and the use of batteries to operate it.

Charge/Drain
Update ChargeDrain.png

Adding the ability for players to drain, store, and charge objects with power using the multi-tool. Includes the ability to overcharge objects and also remove distortion damage.

Quasi Grazer
Update Quasi Grazer.png

These large, warm-blooded herd animals were originally discovered on the vast plains of Quasi on Terra. Most notable for their unusual method of carrying their eggs on their underside, the Quasi grazer has become one of the standard seed animals and there can be commonly found on most terraformed planets in the UEE.

Life support
Update LifeSupport.png

Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates breathable gas when turned on, and management of said life support component within the vehicle loadout manager.

Solar Burst
Update SolarBurst.png

Solar Bursts are dangerous natural disasters that happen regularly around older stars like Pyro. In these instances, the sun erupts with an high energy particle wave, generated from its surface, traveling at 15% the speed of light through the entire star-system. This dangerous high energy particle wave can be avoided by hiding behind other objects that are big enough.

Fire Extinguishers
Update FireExtinguisher.png

All tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system.

Transit System Refactor
Update TransitSystemRefactor.png

Reworking the Transit System used for trams and elevators to be compatible with Server Meshing as well as generally more robust.

Mission System Refactor
Update MissionRefactor.jpg

Reworking the underlying Mission System to become compatible with Server Meshing, allowing for easier creation and maintenance of mission content.

  1. Roadmap Roundup 05/15/2024 - 3:00 PM. Transmission - Comm-Link. Retrieved 2024-05-20