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The third year of Jump Point contains twelve issues published over each month in 2015.
All issues were edited by David Ladyman.
Content
Volume | № | Issue | Article | Category | Subcategory | Title |
---|---|---|---|---|---|---|
III | 26 | 03.01 | Accelerated Mass Design | Lore | Corporations | Riding Herd |
III | 26 | 03.01 | "Phantom Bounty (Part 1)" by Autumn Kalquist | Lore | Short story | |
III | 26 | 03.01 | Bug-Hunting | Behind the Scenes | Interview | |
III | 26 | 03.01 | Mustang Variants | Work in Progress | Ships | |
III | 26 | 03.01 | Helios System | Lore | Star Systems | |
III | 27 | 03.02 | ArcCorp | Lore | Corporations | The ArcCorp™ Issue |
III | 27 | 03.02 | ArcCorp and the Persistent Universe | Behind the Scenes | Interview | |
III | 27 | 03.02 | ArcCorp | Work in Progress | Locations | |
III | 27 | 03.02 | "Phantom Bounty (Part 2)" by Autumn Kalquist | Lore | Short story | |
III | 27 | 03.02 | Vega System | Lore | Star Systems | |
III | 28 | 03.03 | User Interface Design | Behind the Scenes | Game Design | Retaliation At Last |
III | 28 | 03.03 | 78th Squadron | Lore | UEE Navy | |
III | 28 | 03.03 | "Phantom Bounty (Part 3)" by Autumn Kalquist | Lore | Short story | |
III | 28 | 03.03 | Retaliator | Work in Progress | Ships | |
III | 28 | 03.03 | Tyrol System | Lore | Star Systems | |
III | 29 | 03.04 | This is IT | Behind the Scenes | Interview | Leading The Way |
III | 29 | 03.04 | Fuel Pump, Cry-Astro & CTR | Lore | Corporations | |
III | 29 | 03.04 | "Phantom Bounty (Part 4)" by Autumn Kalquist | Lore | Short story | |
III | 29 | 03.04 | Vanguard Concept / Station | Work in Progress | Ships | |
III | 29 | 03.04 | Osiris System | Lore | Star Systems | |
III | 30 | 03.05 | Covalex Shipping | Lore | Corporations | The Hull Truth |
III | 30 | 03.05 | Economy Boardgame | Behind the Scenes | Game Design | |
III | 30 | 03.05 | "Brothers In Arms (Part 1)" by Andy Rogers | Lore | Short story | |
III | 30 | 03.05 | Hull Series | Work in Progress | Ships | |
III | 30 | 03.05 | Oso System | Lore | Star Systems | |
III | 31 | 03.06 | Website revamp | Behind the Scenes | Interview | Stand By Me |
III | 31 | 03.06 | "Brothers In Arms (Part 2)" by Andy Rogers | Lore | Short story | |
III | 31 | 03.06 | Cubby Blast | Lore | Corporations | |
III | 31 | 03.06 | Reliant | Work in Progress | Ships | |
III | 31 | 03.06 | Tal System | Lore | Star Systems | |
III | 32 | 03.07 | Spotlight: Anderson Bordim, UX Designer and
Information Architect, and Michel Labelle, Creative / Art Director, Turbulent |
Behind the Scenes | Spotlight | Creating Magic |
III | 32 | 03.07 | Spotlight: Ken Fairclough, Associate Concept Artist, CIG Austin | Behind the Scenes | Spotlight | |
III | 32 | 03.07 | Spotlight: Tom Johnson, Senior Project Manager, Foundry 42 | Behind the Scenes | Spotlight | |
III | 32 | 03.07 | Spotlight: Christine Marsh, Lead User Interface Designer, Behaviour | Behind the Scenes | Spotlight | |
III | 32 | 03.07 | Kruger Intergalaktische | Lore | Corporations | |
III | 32 | 03.07 | Ship & Internal Component Classifications | Behind the Scenes | Game Design | |
III | 32 | 03.07 | Arena Commander Alpha 1.1.5 Preview | Behind the Scenes | Gameplay Mechanics | |
III | 32 | 03.07 | "Brothers In Arms (Part 3)" by Andy Rogers | Lore | Short story | |
III | 32 | 03.07 | P-52 Merlin | Work in Progress | Ships | |
III | 32 | 03.07 | Castra System | Lore | Star Systems | |
III | 33 | 03.08 | FPS Armor | Work in Progress | Assets | The Producers |
III | 33 | 03.08 | The Producers | Behind the Scenes | Interview | |
III | 33 | 03.08 | Kastak Arms | Lore | Corporations | |
III | 33 | 03.08 | "Brothers In Arms (Part 4)" by Andy Rogers | Lore | Short story | |
III | 33 | 03.08 | Ferron System | Lore | Star Systems | |
III | 34 | 03.09 | FPS Weapons and Gadgets | Work in Progress | Weapons | Opening Doors |
III | 34 | 03.09 | Persistence Commences | Behind the Scenes | Interview | |
III | 34 | 03.09 | InterDimension Software | Lore | Corporations | |
III | 34 | 03.09 | "One Last Job (Part 1)" by Amanda McCarter | Lore | Short story | |
III | 34 | 03.09 | Croshaw System | Lore | Star Systems | |
III | 35 | 03.10 | Frankfurt Office | Behind the Scenes | Interview | Ein Praechtiges Unterfangen |
III | 35 | 03.10 | Spotlight: The Senate | Behind the Scenes | Locations | |
III | 35 | 03.10 | Spotlight: Admiral Bishop's face | Behind the Scenes | Characters | |
III | 35 | 03.10 | BiotiCorp | Lore | Corporations | |
III | 35 | 03.10 | "One Last Job (Part 2)" by Amanda McCarter | Lore | Short story | |
III | 35 | 03.10 | Endeavor | Work in Progress | Ships | |
III | 35 | 03.10 | Rhetor System | Lore | Star Systems | |
III | 36 | 03.11 | Million Mile High Club | Work in Progress | Locations | Meeting Places |
III | 36 | 03.11 | PU Developments (UI, Ship Components, Shopping) | Behind the Scenes | Spotlight | |
III | 36 | 03.11 | Apocalypse Arms | Lore | Corporations | |
III | 36 | 03.11 | "One Last Job (Part 3)" by Amanda McCarter | Lore | Short story | |
III | 36 | 03.11 | Nexus System | Lore | Star Systems | |
III | 37 | 03.12 | Starmap | Behind the Scenes | Interview | Refining The Verse |
III | 37 | 03.12 | The Ark | Lore | Corporations | |
III | 37 | 03.12 | "One Last Job (Part 4)" by Amanda McCarter | Lore | Short story | |
III | 37 | 03.12 | Crucible | Work in Progress | Ships | |
III | 37 | 03.12 | Tayac System | Lore | Star Systems |
Pages in category "Jump Point Year Three"
This category contains only the following page.
Media in category "Jump Point Year Three"
This category contains only the following file.