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Category:Jump Point Year Three

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The third year of Jump Point contains twelve issues published over each month in 2015.

All issues were edited by David Ladyman.

Content

Volume Issue Article Category Subcategory Title
III 26 03.01 Accelerated Mass Design Lore Corporations Riding Herd
III 26 03.01 "Phantom Bounty (Part 1)" by Autumn Kalquist Lore Short story
III 26 03.01 Bug-Hunting Behind the Scenes Interview
III 26 03.01 Mustang Variants Work in Progress Ships
III 26 03.01 Helios System Lore Star Systems
III 27 03.02 ArcCorp Lore Corporations The ArcCorp™ Issue
III 27 03.02 ArcCorp and the Persistent Universe Behind the Scenes Interview
III 27 03.02 ArcCorp Work in Progress Locations
III 27 03.02 "Phantom Bounty (Part 2)" by Autumn Kalquist Lore Short story
III 27 03.02 Vega System Lore Star Systems
III 28 03.03 User Interface Design Behind the Scenes Game Design Retaliation At Last
III 28 03.03 78th Squadron Lore UEE Navy
III 28 03.03 "Phantom Bounty (Part 3)" by Autumn Kalquist Lore Short story
III 28 03.03 Retaliator Work in Progress Ships
III 28 03.03 Tyrol System Lore Star Systems
III 29 03.04 This is IT Behind the Scenes Interview Leading The Way
III 29 03.04 Fuel Pump, Cry-Astro & CTR Lore Corporations
III 29 03.04 "Phantom Bounty (Part 4)" by Autumn Kalquist Lore Short story
III 29 03.04 Vanguard Concept / Station Work in Progress Ships
III 29 03.04 Osiris System Lore Star Systems
III 30 03.05 Covalex Shipping Lore Corporations The Hull Truth
III 30 03.05 Economy Boardgame Behind the Scenes Game Design
III 30 03.05 "Brothers In Arms (Part 1)" by Andy Rogers Lore Short story
III 30 03.05 Hull Series Work in Progress Ships
III 30 03.05 Oso System Lore Star Systems
III 31 03.06 Website revamp Behind the Scenes Interview Stand By Me
III 31 03.06 "Brothers In Arms (Part 2)" by Andy Rogers Lore Short story
III 31 03.06 Cubby Blast Lore Corporations
III 31 03.06 Reliant Work in Progress Ships
III 31 03.06 Tal System Lore Star Systems
III 32 03.07 Spotlight: Anderson Bordim, UX Designer and

Information Architect, and Michel Labelle, Creative / Art Director, Turbulent

Behind the Scenes Spotlight Creating Magic
III 32 03.07 Spotlight: Ken Fairclough, Associate Concept Artist, CIG Austin Behind the Scenes Spotlight
III 32 03.07 Spotlight: Tom Johnson, Senior Project Manager, Foundry 42 Behind the Scenes Spotlight
III 32 03.07 Spotlight: Christine Marsh, Lead User Interface Designer, Behaviour Behind the Scenes Spotlight
III 32 03.07 Kruger Intergalaktische Lore Corporations
III 32 03.07 Ship & Internal Component Classifications Behind the Scenes Game Design
III 32 03.07 Arena Commander Alpha 1.1.5 Preview Behind the Scenes Gameplay Mechanics
III 32 03.07 "Brothers In Arms (Part 3)" by Andy Rogers Lore Short story
III 32 03.07 P-52 Merlin Work in Progress Ships
III 32 03.07 Castra System Lore Star Systems
III 33 03.08 FPS Armor Work in Progress Assets The Producers
III 33 03.08 The Producers Behind the Scenes Interview
III 33 03.08 Kastak Arms Lore Corporations
III 33 03.08 "Brothers In Arms (Part 4)" by Andy Rogers Lore Short story
III 33 03.08 Ferron System Lore Star Systems
III 34 03.09 FPS Weapons and Gadgets Work in Progress Weapons Opening Doors
III 34 03.09 Persistence Commences Behind the Scenes Interview
III 34 03.09 InterDimension Software Lore Corporations
III 34 03.09 "One Last Job (Part 1)" by Amanda McCarter Lore Short story
III 34 03.09 Croshaw System Lore Star Systems
III 35 03.10 Frankfurt Office Behind the Scenes Interview Ein Praechtiges Unterfangen
III 35 03.10 Spotlight: The Senate Behind the Scenes Locations
III 35 03.10 Spotlight: Admiral Bishop's face Behind the Scenes Characters
III 35 03.10 BiotiCorp Lore Corporations
III 35 03.10 "One Last Job (Part 2)" by Amanda McCarter Lore Short story
III 35 03.10 Endeavor Work in Progress Ships
III 35 03.10 Rhetor System Lore Star Systems
III 36 03.11 Million Mile High Club Work in Progress Locations Meeting Places
III 36 03.11 PU Developments (UI, Ship Components, Shopping) Behind the Scenes Spotlight
III 36 03.11 Apocalypse Arms Lore Corporations
III 36 03.11 "One Last Job (Part 3)" by Amanda McCarter Lore Short story
III 36 03.11 Nexus System Lore Star Systems
III 37 03.12 Starmap Behind the Scenes Interview Refining The Verse
III 37 03.12 The Ark Lore Corporations
III 37 03.12 "One Last Job (Part 4)" by Amanda McCarter Lore Short story
III 37 03.12 Crucible Work in Progress Ships
III 37 03.12 Tayac System Lore Star Systems

Pages in category "Jump Point Year Three"

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