Star Citizen Wiki Update:Star Citizen Alpha 3.15.0

Update:Star Citizen Alpha 3.15.0

Star Citizen build scheduled for 2021-09-30
(Redirected from Star Citizen Alpha 3.15.0)
Upcoming (est. 2021-09-30 - 13 days)

Star Citizen Alpha 3.15.0 is a major Star Citizen update, bringing in the Healing System, a completely physicalized inventory system, as well as a more complex signature and scanning system.

Last Update: 2021-08-11

Release date is very speculative based on official date for end of Q3 (can be changed to date in mid-October if 3.15 PTU is released in mid-September)

Major updates


Orison-Landing-Zone-V2 thumbnail.jpg
Feature Description
Orison v2 Improving Crusader’s landing zone with more shops and expanding various services around the city.
Space Station Clinics Implementation of working clinics at rest stops and within GrimHex, where players can be healed, as well as purchase medical supplies and life insurance.
Orison and New Babbage Hospitals Implementation of working hospitals located in Orison and in New Babbage, where players can be healed and revived, as well as purchase medical supplies and life insurance.


Feature Description
Doctor, Nurse AI Behaviors When the player respawns in the medical bed, they will be greeted by a doctor with dialogue, and a nurse can be seen in the background, interacting with various medical-themed usables - The 'medical tray' - The 'IV Drip' - and inspecting the 'Medicine Cabinet'. This will add life and movement to the patient's room when he awakes. Injured players that enter the room will also be greeted by the doctor and encouraged to heal themselves in the medical bed.
Shops and Patrons Vastly expand the interactive usables needed for an assortment of shops and patrons. We will be populating dozens of shops with the ‘vendor’ behavior previously seen in the bartender. This will include the Coffee Stand, Pizza Bar, Kiosks, and more.


A2 Hercules Starlifter Morning Star configuration.jpg
Feature Description
Updates - Broken Moon Map Updating Arena Commander's Broken Moon map by increasing overall size, adding new playable areas, more cover options, and new space assets.
Infiltrate and Defend Missions Underground Facilities are the first place to benefit from the addition of spawn closets, which allow us to expand the suite of missions taking place there. Missions range from all-out assaults to situations where you may be able to complete objectives without the need to engage in combat at all, and include both lawful and unlawful variants.
Physical/Local Inventory Support Adjusting shops and VMA to support the required API changes for players' local/physical inventory. Some of the transaction code will also be refactored, and several additional debugging options are being added so that we can identify problems and resolve bugs faster. The VMA will be updated so a player can only adjust their ship's loadout if they are in a location where they are currently storing other ship related items.
Asset Manager mobiGlas App In support of localized inventories, the Asset Manager keeps track of all player-owned items, where they're stored, and where they need to go to pick up, transfer, and equip them.
Loot Generation T0 Implementing the systems that generate containers throughout the persistent universe (crates/lockers/boxes) that contain dynamically populated, randomized loot.
FPS Radar & Scanning Addition and improvement of the first-person radar

Includes an improved signature system that supports much greater distances and the dampening of signatures by environmental interference and larger entities. This feature will be available to players in ships, in ground vehicles, and on foot.

Personal Inventory When implemented, players will physically store weapons, gadgets, consumables, healing items, and more on their person and in vehicles via backpacks, pockets, and containers. This utilizes the new iCache for persistence wherever players travel.
Healing T0 Includes all back-end tasks related to the initial implementation of the Healing feature, that will be used in future location and mission updates.
Bombs These systems will allow players in certain ships to drop a variety of powerful bombs over targets in atmosphere.
NPC Healing Enables players to heal other players and NPCs. This will allow players to use items with healing properties, such as the MedPen, on other player characters and NPCs.

Ships and vehicles

Ares Inferno firing their main guns
Feature Description
AEGIS Redeemer Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Aegis Redeemer gunship into the PU.
Crusader A2 Hercules Starlifter Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the Crusader A2 Hercules gunship into the PU.
Crusader Ares Starfighter Inferno Building, implementing, and balancing the Crusader Ares Starfighter Inferno as a flight-ready vehicle.
Crusader Ares Starfighter Ion Building, implementing, and balancing the Crusader Ares Starfighter Ion as a flight-ready vehicle.

Weapons and items

CloudImperiumGames StarCitizen CureLife.jpg
Feature Description
Greycat Multi-tool Healing Attachment Designing and creating the multi-tool healing attachment. Includes asset creation, animation, and balancing.
Curelife Medical Tool Create a Curelife-branded medical tool for use in the field and within hospitals. This will be used by medics instead of the Multi-Tool.
Behring SF7E Laser Autocannon Designing and creating the Behring S7 Laser Cannon ship weapon for the Ares Ion. Includes asset creation, animation, and balancing.
Behring SF7B Ballistic Gatling Designing and creating the Behring S7 Ballistic Gatling ship weapon for the Ares Inferno. Includes asset creation, animation, and balancing.
Star Citizen Wiki uses cookies to keep session information and analytics to provide you a better experience.