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Star Citizen Alpha 3.14.0

Star Citizen build scheduled for 2021-06-30
Upcoming (est. 2021-06-30 - 45 days)

Major Updates

Orison Landing Zone
Feature Description
Planet - Crusader Design, creation, and implementation of the Crusader gas giant

While Crusader has previously existed in the game, this card adds Crusader as a proper visitable planet. This beautiful-yet-dangerous gas giant is home to the Orison landing zone, a picturesque city floating on orbital latticework.

Orison Landing Zone Creation and implementation of the floating city of Orison

Comprised of a latticework of platforms suspended in mid-atmosphere, Orison is considered one of the most picturesque locations in Stanton. This task includes creating all areas of the landing zone, including shipyards, habs, gardens, and spaceport.

Planet-crusader-concept2.jpg
Feature Description
FPS Radar & Scanning & Pings Addition and improvement of the first-person radar

Includes an improved signature system that supports much greater distances and the dampening of signatures by environmental interference and larger entities. This feature will be available to players in ships, in ground vehicles, and on foot. Radar is used to passively locate and track contacts, and display their whereabouts to the player. Scanning is used to obtain information about a specific entity. Ping actively finds additional contacts, or highlights volumes of space to investigate weak signatures, both of which are displayed via the radar and its AR HUD elements.

Backend Technology - Healing, Hacking and Weapon Charge/Drain

All back-end tech tasks related to creating the first pass of several game technologies, including:

  • A Charge/Drain feature for items and weapons that will be used in future location and mission updates.
  • Initial implementation of the Healing feature, that will be used in future location and mission updates.
  • First addition of Hacking, used to access systems and areas that have been previously closed to the player. The hacking process will be represented via a minigame that is displayed on the player's HUD visor.
Actor Feature - Personal Physical Inventory Addition of a physicalized inventory system for players

When implemented, players will physically store weapons, gadgets, consumables, healing items, and more on their person and in vehicles via backpacks, pockets, and containers. This utilizes the new iCache for persistence wherever players travel.

Personal equipment/weapons
Feature Description
Missiles - Guidance & Control Rework & Missile Operator Mode Improvement of missile guidance technology and addition of the Missile Operator mode

Convert missiles to use the IFCS guidance and control systems. This will improve missile performance and tracking ability, enabling greater control over general missile behaviors. Missiles will now be controlled under a dedicated missile operator mode, which gives players the option to select and fire specific missiles while operating in ships that allow for different types of missiles and torpedoes.

Law System V2: Surrender System to allow players and NPCs to surrender and be arrested

To allow players to be arrested without losing their life, they will be able to surrender by coming to a halt and powering down their ships when ordered to by security. Security will halt their attack and arrest criminal players (and impound the ship if owned by a criminal).

Constellation Taurus

Implementing and balancing RSI's hauling variant of the Constellation, the Taurus, as a flight ready ship in the game.

Healing Updates Healing Items & NPC Healing

Addition of the Curelife medical tool and Greycat multi-tool healing attachment. This comes with NPC Healing technology to allow players to heal other players and NPCs