Lorville is one of the many company towns Hurston Dynamics has established for its employees on the company-owned planet Hurston. Lorville is the only important landing zone on the planet. While the city overlooks some of the larger strip-mining operations that are currently underway, it exists in the shadow of Central Tower, the corporate headquarters for Hurston Dynamics.[1]
Lorville is surrounded by a wall that dwarfs even decently sized ships.[1] The City is located in the Desert, and is close to the Polluted Coast biome.
Etymology
After Hurston Dynamics purchased Stanton I, the planet was thoroughly scanned to locate the most resource rich sectors. Areas with little resource value were repurposed for factories, research centers, and weapon testing, or (in the case of one particular large swath of land) filled with cheap structures to house on-world workers. Hurston assigned this area the three letter designation LOR for "Local Occupational Residency" and required all on-world workers to live there. No one knows who first called the location LOR-ville, but the term quickly became popular among workers, many of whom were locked into long term work contracts and knew they wouldn't be leaving it anytime soon.[2]
By 2877, the Hurston family realized their vision of building large, lush estates for members of the family across the planet would significantly reduce their ability to extract resources, pollute, and/or test weapons on the land around it. Instead, the family decided to make the LOR both the business and residential center for the entire planet, and construction on the Central Tower began. By then the name Lorville was so ubiquitous that company records even used it, and as far as is known, no real consideration was given to changing it.[2]
Transit
The Lorville Mass Transit System has five main lines - Perimeter Line East, Perimeter Line West, Spaceport Line, Central Line and Commerce Line. There is a general no-fly zone over the city, with landing clearance granted at Teasa Spaceport and the landing pads on top of Central. Garages can be found at the six perimeter gates.
Michael Shaw, an adversary of Hurston Dynamics and advocate for those oppressed by the company. He arranges for goods to bypass Security checks. He has connections with Eddie Parr and Wallace Klim. Shaw is not yet ingame.
As the main access to Lorville, you must pass through Customs here. So far we are only aware of Terminal 5, featuring the New Deal ship showroom, Archimedes Flight, Vantage Rentals and the obligatory Lost & Found. The Desmond Memorial Convention Center hosted IAE West 2948. The waiting area features ASOP terminals as well as lounges including the Chairman's Club Lounge. Terminal 5 has 8 hangars. Both Domestic and Interplanetary Commercial Flights will be available from Teasa via separate gates.
City Gates
As another potential access to Lorville, you must pass through Customs here. All gates have ASOP terminals and Garages for spawning ground vehicles. From outside the gates are well signposted from the no-fly-zone perimeter, and the gates themselves have blue flashing beacons atop towers. Outside the perimeter you can find Shanty Towns.
The Strip Mine is connected to the Workers District by the worker train line that runs past M&V Bar.
Trading
Last Updated: November 26, 2022; 23 months ago (2022-11-26) (Alpha 3.17.4). Prices reflect baseline averages. In-game values may differ due to daily supply and demand fluctuations.
Lorville is the first landing zone implemented in the Persistent Universe. The first exterior model was shown in the keynote of CitizenCon 2017 as a part of the procedural city demo..[3] A more polished version with gameplay elements is shown in the keynote of CitizenCon 2018.[4] Lorville was originally planned for Alpha 3.3.0, but it was delayed to Alpha 3.3.5.[5][6]
In Alpha 3.19.0, Lorville is overhauled with improved cityscape.[7]