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Inside Star Citizen

Weekly show on game development hosted by Cloud Imperium

Inside Star Citizen is a (with some exceptions) weekly show hosted by Jared Huckaby which features previews of upcoming game features and mechanics, as well as in-depth interviews with developers. It is the replacement for the previous weekly show, Around The Verse.

List of past shows

2019

Q4

Alpha 3.7 (released 2019-10-11)

Air Date Title Topics Featured Guests
2019-10-24 Achtung, Tasty
  • Space station interiors
  • Space station food courts
  • Ship annunciator panels (building blocks UI)
2019-10-31 The EZ-Hab of Horror
  • Melee combat and body dragging
  • The strangest in-game bugs
  • Player force reactions
2019-11-07 Mission Control
2019-11-14 On The Prowl
  • Esperia Prowler whitebox preview
  • Interview with dev tools programmers
2019-12-05 Jump On It
2019-12-12 Storm Warning
  • Weather effects
  • Particle effects
  • Crusader Ares preview
2019-12-19 School of Rock


2020

Q1

Alpha 3.8 (released 2019-12-21)

Air Date Title Topics Featured Guests
2020-01-23 Sound of Sirens
2020-01-30 Life Among the Clouds
2020-02-06 Friends in Low Places
  • New contacts service
  • Prisons preview
2020-02-13 The Vehicle Experience
  • Interview with the vehicle experience team
  • Camera look-ahead
  • Ship combat changes
  • Sprint report
    • Prison gameplay
    • Organics shader
    • Harvestables
    • Decorative holograms
    • Mining consumables
    • SDF reentry effects
    • Cutlass Blue
    • Final work on Anvil Carrack
    • Hercules whitebox preview
2020-02-20 Moons and Carrack Swoons
  • Preview of microTech's moons & planet tech version 4
  • Tour of the Anvil Carrack
2020-02-27 To Go or Not To Go
  • Actor status system
  • Interview with developers on the go/no-go decision-making process
2020-03-05 Idris Attack
2020-03-12 Dropship Delight
2020-03-19 Personal Systems
2020-03-26 Welcome to New Babbage

Q2

Alpha 3.9 (released 2020-04-29)

Air Date Title Topics Featured Guests
2020-04-23 Home Work
  • Cloud Imperium switches to work-from-home
  • Cargo deck shops
  • GrimHEX updates
  • Sprint report
2020-04-30 Council Calls
2020-05-07 Night and Day
  • Day and night lighting states
    • Runtime environment probes
    • Light groups
  • Sprint report
2020-05-14 Throwing Shade
  • New vehicle hard surface material shaders
  • Prisons: post-mortem & future plans
2020-05-21 Welcome to Invictus
2020-05-28 Danger! High Voltage!
2020-06-04 Stick the Landing
  • Changes to restricted areas: landing splines
  • Sprint report
    • Building blocks UI for inventory management
    • SDF reentry effects
    • Voxel-based fire system
    • The Factory Line work in progress images
    • Cargo deck whitebox/greybox work in progress
    • New ocean shader
2020-06-11 Creature Feature
  • Predator wildlife creature concepts
    • Pyro crab
    • Genetically modified, yeti-like creature for microTech
  • The Factory Line preview
  • Crashed derelicts preview
  • GrimHEX racing/betting area preview
2020-06-18 Enemy Mine
  • Reworking the Vanduul ships
  • Sprint report
    • Combat AI improvements: refill ammo
    • Origin 100 series greybox preview
    • Gladius updates
    • Refinery decks preview
    • Voxel-based fire system: fire propagation
    • Pyro II preview
2020-06-25 Alpha 3.10 Approaches
  • Interview with the vehicle experience team
    • Atmospheric flight improvements
    • Thruster efficiency curves
    • Weather impacts
    • Combat targeting, UI, and control changes
  • Preview of features coming in Alpha 3.10

Q3

Alpha 3.10 (released 2020-08-05)

Air Date Title Topics Featured Guests
2020-07-23 Brand New Episode
2020-07-30 ROC and Roll
  • Greycat ROC introduction
  • Telling a story through an explosion
2020-08-06 PTU and Me
2020-08-13 Featherweight
  • Esperia Talon preview
  • Realtime motion capture for SQ42
2020-08-20 Summer Fling
  • Throwing mechanic updates
  • Sprint report
    • Area18 runtime probe updates
    • Space station EVA access hatches
    • Station defensive turrets
    • Homestead concept explorations
    • Large rock formations
2020-08-27 Cooking With Gas
  • Gas cloud tech & spacescaping
  • Force reactions
2020-09-03 Out to Launch
  • GP-33 MOD Grenade Launcher
  • Sprint report
    • Particle lighting updates
    • Lorville day/night lighting updates
    • Vehicle hard surface shader conversions & new paint schemes
    • Planet tech organics shader updates
    • Space station cargo deck exteriors
    • Ship to station docking arm concepts
2020-09-10 A Fresh Start
  • 100i preview
  • New main menu using building blocks
2020-09-17 Taking Inventory
  • Personal inventory system
  • Sprint report
    • Cargo decks and refinery decks
    • Planet tech updates
      • Geology library updates
      • Organics shader
      • Ground textures
      • Improved terrain tesselation
      • Object scattering
      • Terrain surfaces
    • A moon of Pyro V
    • Homestead 3D concepting
2020-09-24 Cargo Embargo No Largo
  • Cargo decks
  • Preview of features coming in Alpha 3.11

Q4

Alpha 3.11 (released 2020-10-08)

Air Date Title Topics Featured Guests
2020-10-22 Sweet Child of Mine
  • Mining UI changes
  • Sprint report
    • Cockpit lighting improvements for better performance
    • 600i lighting improvements
    • Preacher Taser Pistol
    • Curelife MedGun
    • Volatile cargo types
    • Updated chaff effects
    • Fire effects visual target test
    • Refinery decks
    • Derelict ship updates
    • Ship to station docking whiteboxing
2020-10-29 Interface Showcase
  • Count Disco trying to make real content
    • Count Disco taking care of the empty studio
    • Squadron 42 ending revealed
    • Growing potatoes at CIG
  • Manufacturer-specific ship user interfaces
  • Ship resource management: power relays
2020-11-05 Interaction in Action
  • Dev tools: interaction zoo
  • Sprint report
    • Esperia Talon iridescent paint
    • Radar and scanning system improvements
    • Refinery deck exteriors
    • Colonial style homestead evaluations
2020-11-12 Air of Refinement
  • Refining gameplay preview
  • Weapon zeroing
2020-11-19 New Conventions
2020-11-25 Project Mercury
  • Mercury Star Runner showcase
  • Sprint report
    • Gas cloud lighting
    • Refinery deck lighting
    • Ship to station docking observation decks
    • Fire tech: convection propagation
    • Hercules interior previews
    • Nova Tank whitebox
2020-12-03 Enter Perseus
2020-12-10 Flight of the Talon
2020-12-17 Year in Review
  • Refinery decks preview
  • 2020 development highlights

2021

Q1

Alpha 3.12 (released 2020-12-17)

Air Date Title Topics Featured Guests
2021-01-21 River's Edge
  • Developer tools: terrain modification system
  • Prototype: procedural river generation
  • Combat summit by developers
  • Bonus: prototype terrain deformation from grenades
2021-01-28 Logo To Go
2021-02-04 Let Them Fight
  • Capital ship combat testing & balancing
  • SDF shield tech testing on the Idris and Javelin
2021-02-11 Dock of the Bay
  • Ship-to-ship docking
  • Ship-to-station docking
  • Sprint report
2021-02-18 Sky High
  • Orison landing zone preview
  • Systemic vehicle degradation effects
2021-02-25 On the Gun, Off the Trolley
2021-03-04 Cave Dwellers
  • Large cave entrances
  • Cave runtime cubemaps
  • Mining laser subcomponents
  • Mining UI update
  • Mining gadgets concept introduction
2021-03-11 Driving Force
2021-03-18 Weapon of Choice
2021-03-25 Making Your Reputation
2020-04-01 A New Vision

Q2

Alpha 3.13 (released 2021-04-22)

Air Date Title Topics Featured Guests
2021-04-29 Armor Bearer
2021-05-13 Capacity For Battle
  • Introduction to ship capacitor gameplay
  • Ship operator modes
    • Missile operator
2021-05-20 Sting Operation
2021-05-27 Labors of Hercules
2021-06-03 Old Cat, New Tricks
  • Bringing the Bengal into the game for Invictus 2951
  • Sprint report
    • Porting transit signage to building blocks tech
    • Greycat mining armor
    • Hacking chips and UI
    • Aegis Redeemer interior greybox
    • Constellation interactive cockpit experience updates
    • Crusader Ares Starfighter whitebox
    • Crusader transit shuttle
    • Orison nighttime lighting work
2021-06-10 Plan of Gatac
2021-06-17 Dynamic Range
2021-06-24 Life Among the Clouds

Q3

Alpha 3.14 (released 2021-08-06)

Air Date Title Topics Featured Guests
2021-07-29 Loot En Route
  • Loot generation in the persistent universe
  • Sprint report focusing on visual effects
    • Directional thruster dust
    • Player-influenced ground particle reactions
    • New rotation effects for GPU screen space colliding particles
    • Ship weapon impact effect improvements
    • Theatres of War space station explosion sims
    • New lightning effects
    • Concept visualization of fire spreading in ship
2021-08-05 Production Induction
  • Origin Story: Steph Bedford, producer
  • Sprint report
2021-08-12 Player Slayer
2021-08-12 Physician Admission
  • Hospitals, clinics and healing gameplay preview
  • What does "gold standard" mean for ships?
2021-08-26 Editorial Territorial
  • Origin Story: Justin Chambers, Editor
  • Sprint report
    • Maria Pure of Heart interior whitebox
    • Hacking port concepts and iconography
    • Hacking chip concepts
    • Nyx system flora whitebox
      • Agave succulent
      • Aloe plants
    • Nyx I geology assets
    • Nyx I heightmap exploration designs
    • Drake Vulture whitebox
    • Drake HUD concepts
    • IAE 2951 logo concepts
    • First implementation of atmospheric pressure damage for players and ships
    • Stormwal gameplay micro-concepts
2021-09-02 Ship Trip
  • Ship Shape
  • Sprint report
    • VOLT weapon concepts
      • Electron SMG
      • Electron LMG
      • Laser sniper rifle
    • Laser trip mine gameplay preview
    • Cousin Crow's Custom Craft preview
    • Crusader showroom whitebox
    • Auxiliary habitation lighting states
    • Interior parallax shader for building windows
    • Injury treatment UI preview
    • Cybernetic limb replacement concepts
2021-09-09 Dealing With Healing
  • New injury, health, and healing mechanics
2021-09-16 Inventory Repertory
  • Physicalized inventory
    • Local inventory
    • Home residence selection
    • Ship inventory
    • External inventory
    • Personal inventory
    • NikNax app
2021-09-23 Report Purport
2021-09-30 Bombshell Clientele

Q4

Alpha 3.15 (released 2021-11-10)

Air Date Title Topics Featured Guests
2021-11-04 Sweet Gadget of Mine
  • Mining gadgets gameplay preview
  • Sprint report
    • Mercenary guild logo concepts
    • Drake Vulture greybox progress
    • Updated textures for character heads
    • Customizable eyebrows teaser
    • Quirinus Tech medium armor preview
    • Outlaw graffiti murals
    • Outlaw space station exterior thumbnail concepts
2021-11-11 Future of Space Combat
  • Upcoming changes to space combat ,presented by the vehicle team
2021-11-18 Spartan Warrior
2021-11-25 Freight Mate
2021-12-02 A Space Odyssey
  • MISC Odyssey introduction
  • Sprint report
    • MISC Hull A final art exterior and greybox interior
    • MISC Hull C final art interior and building blocks UI test
    • Greycat size 1, 2, and 3 tractor beam vehicle attachments
    • MISC Starfarer refinery additions
    • Drake Vulture final art interior
    • RSI Scorpius whitebox exterior
    • Banu Merchantman early whitebox exterior and interior, and animation tests
  • Raftron: defender of the Persistent Universe
2021-12-09 NYOOOOOOOOOOOMMM
  • Gravlev rework
  • Unnamed gravlev vehicle teaser
  • Jumptown 2.0
2021-12-16 Year In Review
  • Improvements and additions to Star Citizen during 2021
  • Look ahead at Alpha 3.16
  • Drake Cutlass Steel introduction

2022

Q1

Alpha 3.16 (in development)

Air Date Title Topics Featured Guests
TBA





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